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- sound.dfn
- ====== Located in: ''sound/DFN/sound'' This is the one to define all sounds that will be called by the primitives, creature animations, particle systems, etc. No sound can be transmitted by the client without having it defined by the file type: XXX.sound. ===== Definition of the type of sound ==
- Datasheets for Sound Management
- Sound definition datasheets are not stored like the others in [[https://git.khaganat.net/khaganat/kha... rces/tree/lirria/sound|khanat-resources/sound]]. The basic datasheet type is, of course: [[en:ds:sound
- background_sound_item
- ====== background_sound_item====== These files are located in: ''sound/DFN/basic'' <WRAP center round
- alpha.typ
- ly by script, please document it </WRAP> Name of the type: Double \\ UI: Edit \\ Default: 0 \\ Min = "
- distance.typ
- ly by script, please document it </WRAP> Name of the type: Double \\ UI: EditSpin \\ Default = "1.0" \
- doppler.typ
- ly by script, please document it </WRAP> Name of the type: Double \\ UI: EditSpin Default = "1.0" \\ M
- float.typ
- ly by script, please document it </WRAP> Name of the type: Double \\ UI: EditSpin \\ Default = "0.0" \
- rolloff.typ
- ly by script, please document it </WRAP> Name of the type: Double \\ UI: EditSpin Default = "1.0" \\ M