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- region_list.typ
- Waters| |**Sawdust Mines**|tbd|Sawdust Mines| |**The Droplets**|tbd|The Droplets| |**The Fleeting Gardens**|tbd|The Fleeting Gardens| |**The Fount**|tbd|The Fount| |**The Frahar Towers **|tbd
- _faction.typ
- ches**|tbd|tribe_cockroaches| |**tribe_company_of_the_eternal_tree**|tbd|tribe_company_of_the_eternal_tree| |**tribe_corsair**|tbd|tribe_corsair| |**tribe_c... seed**|tbd|tribe_green_seed| |**tribe_hamazans_of_the_dead_seed**|tbd|tribe_hamazans_of_the_dead_seed| |**tribe_icon_workshipers**|tbd|tribe_icon_workshiper
- _text_emote.dfn
- documenter </WRAP> ===== Phrase With Target To The Crowd ===== //Chaîne de caractères // \\ Exemple ... tring|string.typ]] ===== Phrase With Target To The Actor ===== //Chaîne de caractères // \\ Exemple ... tring|string.typ]] ===== Phrase With Target To The Target ===== //Chaîne de caractères // \\ Exemple... ng|string.typ]] ===== Phrase Without Target To The Crowd ===== //Chaîne de caractères // \\ Exemple
- _creature_ia.dfn
- w out of date I haven't deleted it somply so that the game designers can looup the values they put in previously</COMMENTS> I haven't deleted it somply so that the game designers can looup the values they put in previously</LOG>
- Datasheets de définition
- hiers .typ : Types define basic Georges types and the UI element used for editing these types. * Les fichiers .dfn : Definitions define the structure and layout of forms and sheets and finally the forms/sheets are the actual data that will be loaded into a client or server. source : https://dev.ry
- _check_continent.dfn
- pt, merci de le documenter </WRAP> ===== Matis - The verdant heights ===== //Booléen | Défaut = false/... :ds:rcdstypboolean|boolean.typ]] ===== Zorai - The sicklands ===== //Booléen | Défaut = false// \\ E... :ds:rcdstypboolean|boolean.typ]] ===== Fyros - The burning desert ===== //Booléen | Défaut = false//
- continents.typ
- ^ Explications ^ Valeur système renvoyée ^ |**The verdant heights**|tbd|TheVerdantHeights| |**The sicklands**|tbd|TheSicklands| |**The burning desert**|tbd|TheBurningDesert| |**Aeden aqueous**|tbd|Aed
- Le temps en jeu
- /// RealDayLength = 21600.0; // real length of the day, in seconds (6x3600 = 21600mn) NumHours = 24.... nd of dawn transition MaxNumColorSteps = 25; // the max number of color steps </code> {{tag>temps se
- animation_set.dfn
- " Filename="animation_state.dfn"/> <!-- to heal the ground --> <ELEMENT Name="care_init"
- item_mp_family.typ
- *Nita Wood**|tbd|94| |**Oath Wood**|tbd|95| |**Olathe Wood**|tbd|96| |**Omalita Parasite**|tbd|97| |**P