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- Possible properties of consumables
- r round todo 60%> To be tested/verified </WRAP> The list of properties may be in code/ryzom/server/sr... being in [[en:rcdsdfn_sbrick_basics#property_0 | their part property]]. <-- Yet to be defined!! ^ Co
- _item_equipment_info.dfn
- ce on a character(OBS: often with an influence on the 3D aspect). ===== WearEquipmentMalus ===== // Num... = 0.0 // \\ Example: //0.5// Apparently, this is the "malus" giving actions when wearing this equipment(the clutter of weapons and armor that gives fatigue, annoyance etc). The value must therefore be considered as a % of addi
- _item_command_ticket.dfn
- === Located in: ''/DFN/game_elem/_item'' This is the section that characterizes objects that trigger certain commands without having to enter them manually. It is not mandatory to enter any info... rmation, especially since default values exist in the definitions of the DS. Refer to the existing files(as a reference) to see what should be specified dep
- The skills codes
- ====== The skills codes ====== Skills are defined by logical codes that's based on letters and also defined in the C++ code of the server. ^SC^Craft^ |SCA|Armor Craft| |SCAH|Heavy Armor Craft| |SCAHB|Heavy Boots Craf
- color.typ
- you to define a color by its RGB parameters. With the Georges editor, the choice is made by calling a standard palette. {{:En:colortyp.jpg? Nolink|}} {{tag
- item_damage_type.typ
- typ ====== Located in: ''/DFN/game_elem/_item'' These are the different types of damage that can be brought into play. This list is not editable. ^ Desc
- To file tickets
- ems that allow you to place an order/complaint on the shard, according to the specified rights. In the ''basics'' section, the ''command ticket'' parameter is entered in [[en:ds:rcdstypitem_family | featur
- Consumable items
- === Consumable items destroys itself when used! They can trigger many effects(usually powers). Simply enter the ''consumables'' parameter in the ''basics'' section in [[en:ds:rcdstypitem_family | feature ''family''... dedicated page. As usual.. i present contents of the "Data Sheet files" directly, without going throug
- The objects(.sitem)
- ====== The objects(.sitem) ====== [[en:ds:rcdsdfnsitem|objects of the type .sitem]] are those that can be used in game for the character to interact with his environment. It ma... othing, tools, pets, accommodation and services. There are [[en:ds:rcdstypitem_family|families]] to wh
- Cosmetics
- * hair Colour * Facial tattoos Simply enter the ''cosmetic'' parameter in the [ 'ds:rcdstypitem_family | feature ''family''] in the''basics'' section. As usual, I present the contents of the "Data Sheet files directly", without going
- The shops
- ====== The shops ====== The in-game shops are used as a means to be able to sell/buy different items from an NPC,... r certain services(apartment, guild hall, food of the frames) are also a part of this. To create a sho... nanimate, a simple distributor), so an npc_bot in the [[:tag:computers:ryzom_core:datasheet:Primitives:
- _skills.typ
- in: ''/DFN/game_elem/_skills'' This is a list of the available [[en:rcskillcodes|skill codes]] available in the game: * **none** : Valeur=""None" * **SC** :
- Type of MP according to artisanal use
- ded for artisanal use, it is necessary to fill in the necessary fields according to the type(of object) that is desired for manufacturing with it. The more possible variants, the more versatile the raw materials(but also the more work specifying the nee
- Inheritance in datasheets
- eets ====== Inheritance is an essential notion in the creation of a set of DS, to avoid repeating itsel... </WRAP> One sees that A, B and C are identical in the two different objects, one could thus simplify the task by making a parent DS: <WRAP left 40%> <code=... 2 B = 3 C = 4 </code> </WRAP> <WRAP clear></WRAP> Then we call it the other two: <WRAP left 40%> <code
- The craft tools
- ====== The craft tools ====== Craft tools are those that make it possible to make objects using raw materials. Simply enter in the ''basics'' section the ''crafting tool'' parameter in [[en:ds:rcdstypitem_family|feature ''family'']]. As usual, the contents of the Data Sheet files are directly pre