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- The System localization/translation of the Ryzom Core @en
- ====== The System localization/translation of the Ryzom Core ====== {{INLINETOC}} ===== General Information ===== There are basically "two" distinct parts for localization in Ryzom. The first part(and the simplest one) concerns the ser
- F.A.Q @en
- === F.A.Q ====== <WRAP center round tip 60%> Add the recurring questions you see passing, and ask for ... NETOC}} ===== Khaganat/Khanat ===== ==== What is the difference between Khanat and Khaganat? ==== **Khaganat** is the project to provide a number of tools and infrastructure to imaginary worlds. It is represented by the [**association law 1901**]. This concerns all the
- Object of the month: creating and deploying cudlly toys "Atys' mobs" in game @en
- ====== Object of the month: creating and deploying cudlly toys "Atys' mobs" in game====== The aim of this tutorial is to show how to create cuddly toys based on the models of atysian animals. {{ fr:00-tuto-peluche.png?200 |}} Prerequisite for modelising only the cuddly toy: * Having installed Ryzom assets an
- Client interface's configuration @en
- ====== Client interface's configuration ====== The client interface of the game (commonly called GUI : [[https://fr.wikipedia.org/wiki/Interface_graphiqu... face]]) is managed by //.xml// files which are in the "code/ryzom/client/data/gamedev/interfaces_v3" source's repertory. \\ There is also the documentation about the file's cont
- Organization of the free project Khaganat @en
- ====== Organization of the free project Khaganat ====== ===== General operation ===== Khaganat is based on freedom and on sympathetic pseudo-anarchy, based on action. If you want ... ely "validated posting". If no one is against it, then everyone agrees! Sometimes some ideas are too v... o take, or maybe we wish to dream and build with others. Whatever the case, discussing it with us on IR
- Ryzom Core @en:tag:informatique:ryzom_core
- atique:ryzom_core:ryzom_core.jpg?400 |}} This is the game engine used to create the [[um1>Khanat]] [[en:tag:informatique:mmorpg:start|MMORPG]]. This is a f... 3D game client, which is rendered graphically by the "NeL" engine. {{INLINETOC}} ===== Overview of the Ryzom Core system ===== The "Ryzom Core" is based
- Interface Management @en:wiki:user:yannk
- g?direct&450|}} This page aims to centralize all the information concerning the creation of the game interfaces. The instructions for creating the interface xml files are described on the dedicated
- EGS commands @en
- ====== EGS commands ====== The "egs commands"(in egs screen) of the shard are mainly composed of variables for the game. The "help command" gives you the following list: * **0 AllowAnimalInventoryAccessFromAnyStabl
- Commandes egs @fr
- e a player can access to his animal inventory (if the animal is inside a stable) from any stable over the world * **1 AllowCharsFromAllSessions **: (!IsRingShard only) (For mainland shard) If the stored session id does not match the FixedSessionId: 0: teleport to the stored session id; 1: let the
- Creation of a new continent @en
- ing, always written/tested/finalized/formatted... The whole tutorial(as of now) is based in an translat... indicated only with "Windows references", because the complete process is only possible under this OS a... you already: * have downloaded and installed the [[http://dl.kaetemi.be/ryzom/assets/ryzom_assets_... s directorys). * have downloaded and installed the [[https://ryzomcore.atlassian.net/wiki/display/RC
- Installing a patch server @en
- fr:matrix-1027571_640.jpg?direct&350|}} Patching the client is a good way to keep it "up to date" with... ocess ones configured. ===== How it works! ===== The patching commences when the client(**on startup**) compares it's own **Lirria.version**(residing in folder: ''/unpack'' or ''/data'') file **against the patch server**(residing in: ''/patch_service/patc
- Génération d'une nouvelle zone @fr
- l faut mettre en forme/traduire/adapter </WRAP> The landscape is done in 2 steps: First step : artis... data 1) ----- Creation process <SNIP> c) Build the zones geometry Ok, now we have to build some geo... ier patches are edited in 3dsmax using editpatch. The landscape is divided in zones. A zone is an area ... x160 meters. Each zone is a patch mesh of 3dsmax. The vertices at the boundary of the zone must be snap
- Shard commands @en
- ====== Shard commands ====== Here is a list of the commands that can be used on the "shard"(the universe of the game) classified by themes and provided that they have the appropriate rights. The lis
- Configuration de l'interface client @fr
- a texture| |txtwidth|800|taille de la texture| |txtheight|488| | === <view type="bar" /> === DÉRIVÉ D... st en majuscule| |line_maxw|16384|maximum size of the line (multiline: minimized with the current wreal of the parent)| |multi_line_maxw_only|false|multiline: don t minimize linemaxw with pare
- Statutes of the association Khaganat @en
- ====== Statutes of the association Khaganat ====== ===== Article 1: Name(Company name), object and duration ===== An association of the collegiate type, governed by the law of 1 July 1901 and the decree of 16 August 1901, entitled Khaganat, is established between the mem