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- Text guidelines reference document
- e requirements ===== * Using directly a phrase tag that refers to an existing string in the translated file. <WRAP box 95%> Example: \\ **PHRASE_TAG** \\ There must be a phrase in the translated file with the “PHRASE_TAG” tag. </WRAP> <WRAP clear></WRAP> For objectives with several items (kill different creatures, forage
- Nomenclature guidelines reference document
- gits) > **Example:** \\ R_10_02 ===== Phrase tag ===== During the phrase generation process, the mission name is added in front of the phrase tag with an underscore in between. This part will thus only cover tag nomenclature. Tags are built in three parts: phr... 0_02_ O_KI_BANDITS_1 R_10_02_ M_T2_FORGERON_1 R_10_02_ P_LDF_BRIEF_1 {{tag>primitives ryzom_core}}
- add_compass
- y used by the mission designer. **npc_to_add:** Tag name of the NPC to add. **place_to_add:** Tag name of the place to add. {{tag>primitives ryzom_core}}
- buy
- ayer to buy from a given NPC by entering its name tag. ===== Properties ===== **name:** Action name, ... y the mission designer. **npc_name (Optional):** Tag of the NPC that the player has to buy from. **hi... </WRAP> <WRAP column 30%> Example \\ $i1$ \\ $qt1$ \\ $qual1$ </WRAP> {{tag>primitives ryzom_core}}
- kill
- e formatting requirements. **group**: Group name tag. The player needs to kill the whole group. **hid... displayed in the mission log. **npc**: NPC name tag. The player needs to kill all listed NPCs. See [[... $r<X>$ | $r1$ | | Race quantity (int) | $q<X>$ | $q1$ | {{tag>primitives ryzom_core }}
- sell
- layer to sell to a given NPC by entering its name tag. ===== Properties ===== **name:** Objective n... the mission designer. **npc_name (Optional):** Tag of the NPC that the player has to sell to. **hi... nt) |$qt<X>$ |$qt1$ | |Item_quality (int) |$quality<X>$ |$qual1$ | {{tag>primitives ryzom_core}}
- var_faction
- ission designer. **faction_name :** Actual name tag of the faction referred to. **var_name :** Variable tag to be used in the script with this nomenclature ''$<text_inserted_in_var_name_field>$''. {{tag>primitives ryzom_core}}
- ai_compass
- umber of the called state (0-3). **group_name:** Tag name of the related group. {{tag>primitives ryzom_core}}
- bot_chat
- nly used by the mission designer. **npc_name:** Tag of the NPC that talks. **chat_type:** Select the... ext guidelines reference document]] for the formatting requirements. {{tag>primitives ryzom_core}}
- destroy_item
- e mission designer. **npc_name (Optional)**: NPC tag name. Used to write in the sys info who destroyed... st be specified **item_quantity (int)**: 1 **item_quality (int)**: 1 {{tag>primitives ryzom_core }}
- escort
- ed by the mission designer. **group_to_escort**: Tag name of the group to be escorted. **hide_obj (Bo... checked, the objective fails when a member of the escorted group dies. {{tag>primitives ryzom_core }}
- give_item
- y the mission designer. **npc_name (Optional)**: Tag of the NPC that the player has to give items to. ... ype (item) | $i<X>$ | $i1$ | | Item_quantity (int) | $qt<X>$ | $qt1$ | {{tag>primitives ryzom_core }}
- give_money
- o be displayed in the mission log. **npc_name**: Tag of the NPC that the player has to give money to. ... leplay_objective (Optional)**: Allow to add a description to the step. {{tag>primitives ryzom_core }}
- keywords
- ords can also be used to flag bots with a special tag (like we done with the guard keyword). The keywo... word filtering is more restrictive but very faster than name filtering. {{tag>primitives ryzom_core }}
- learn_action
- roup at the same time. **npc_name (Optional)**: Tag name of the giver NPC. ===== Default variables... mal expression ^ Example ^ | actions (brick) | $brick<X>$ | $brick1$ | {{tag>primitives ryzom_core }}