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- The shops
- e, a simple distributor), so an npc_bot in the [[:tag:computers:ryzom_core:datasheet:Primitives:start|p... gic_action * **ZORAI_FIGHT_ACTION**: Common :Zorai: fight_action {{tag>primitives world_editor PNJ}}
- The .creature
- eet is a bit more complex: [[en:creation of herbivore fauna]] <-- Yet to be defined!! {{tag>creature}}
- Translate the game
- translation_tools merge_words_diff </code> {{tag>traduction Ryzom_Core Serveur Client Tutoriel}}
- Armor
- rn all armor that will be designated under the same name. </WRAP> {{tag>datasheet armor clothes item}}
- The calculated fields in the Data Sheets
- ith field = -4, abs (field) will therefore return value 4. | {{tag>datasheet Field value calculation}}
- To file tickets
- ets that will be designated under the same name . </WRAP> {{tag>datasheet creature item handled_item}}
- Possible properties of consumables
- | |**TA_UNMOUNT**|tbd|tbd| |**TA_CONSUME**|tbd|tbd| |**NUM_VALUES**|tbd|tbd| {{tag>sitem consumable}}
- Consumable items
- on objects that is designated under the same name . </WRAP> {{tag>datasheet creature item consumable}}
- Cosmetics
- all the haircuts that will be designated under the same name . </WRAP> {{tag>datasheet item cosmetic}}
- The craft tools
- ll the tools that will be designated under the same name. </WRAP> {{tag>datasheet item crafting_tool}}
- _item_3d.dfn
- , which will remain visible whatever the activity(mount back, swimming, sitting etc). {{tag>dfn sitem}}
- _item_basics.dfn
- is the skill bonus(or malus) against the creatures listed above(for combat weapons). {{tag>dfn sitem}}
- _item_command_ticket.dfn
- run indefinitely? <WRAP center round todo 60%> Characteristic to be tested. </WRAP> {{tag>dfn sitem}}
- _item_crafting_tool.dfn
- | Default: None // \\ Example: // ArmorTool // The required tool.CSS). {{tag>dfn sitem armor craft}}
- _item_equipment_info.dfn
- be considered as a % of additional expenditure for a given action = 10% more cost. ^ {{tag>dfn sitem}}