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- character_characteristics.typ
- **AgilityModifier**|tbd|AgilityModifier| |**CurrentAgility**|tbd|CurrentAgility| |**BaseAgilityRegenerate**|tbd|BaseAgilityRegenerate| |**AgilityRegenerateM... odifier**|tbd|AgilityRegenerateModifier| |**CurrentAgilityRegenerate**|tbd|CurrentAgilityRegenerate| |**BaseAgilityRegenerateRate**|tbd|BaseAgilityRegenerat
- To file tickets
- item_3d.dfn)]]. As usually, the [[en:ds:rcdsparentage | parentage]] will avoid repetitions. ===== Sample file ===== Here is an example of a full datasheet... ORM></code> As always, think of [[en:ds:rcdsparentage | parentage]] to decline series by reducing the seizures. ===== Adding to language files ===== Do no
- Consumable items
- (_item_3d.dfn)]]. As usual, the [[en:ds:rcdsparentage | parentage]] will save repetitions. ===== Sample file ===== Here's an example of a "complete datash... will </WRAP> As usual, remember [[en:ds:rcdsparentage | Parentage]] to be able to decline the series by reducing the seizures. ===== Adding to language fi
- Cosmetics
- 3d (_item_3d.dfn)]]. Again, the [[en:ds:rcdsparentage | parentage]] will save repetitions. ===== Fichiers exemples ===== ==== Tattoo ==== <code=xml tatoo01... ORM> </code> As usual, think of [[en:ds:rcdsparentage | parentage]] to decline series by reducing the seizures. ===== Adding to language files ===== Do no
- The craft tools
- tem_3d.dfn)]]. As always, having [[en:ds:rcdsparentage|parentage]] in mind will save repetitions. <WRAP center round todo 60%> It should be checked to see ... RM> </code> As always, think of [[en:ds:rcdsparentage|parentage]] to decline the series by reducing the seizures. ===== Adding to language files ===== Do
- Armor
- d(_item_3d.dfn)]]. Again... the [[en:ds:rcdsparentage | parentage]] will save you from repetitions. ===== Fichier exemple ===== <WRAP center round todo 6... rn all armor that will be designated under the same name. </WRAP> {{tag>datasheet armor clothes item}}
- The shops
- e, a simple distributor), so an npc_bot in the [[:tag:computers:ryzom_core:datasheet:Primitives:start|p... gic_action * **ZORAI_FIGHT_ACTION**: Common :Zorai: fight_action {{tag>primitives world_editor PNJ}}
- The .creature
- eet is a bit more complex: [[en:creation of herbivore fauna]] <-- Yet to be defined!! {{tag>creature}}
- Translate the game
- translation_tools merge_words_diff </code> {{tag>traduction Ryzom_Core Serveur Client Tutoriel}}
- The calculated fields in the Data Sheets
- ith field = -4, abs (field) will therefore return value 4. | {{tag>datasheet Field value calculation}}
- Possible properties of consumables
- | |**TA_UNMOUNT**|tbd|tbd| |**TA_CONSUME**|tbd|tbd| |**NUM_VALUES**|tbd|tbd| {{tag>sitem consumable}}
- _item_3d.dfn
- , which will remain visible whatever the activity(mount back, swimming, sitting etc). {{tag>dfn sitem}}
- _item_basics.dfn
- is the skill bonus(or malus) against the creatures listed above(for combat weapons). {{tag>dfn sitem}}
- _item_command_ticket.dfn
- run indefinitely? <WRAP center round todo 60%> Characteristic to be tested. </WRAP> {{tag>dfn sitem}}
- _item_crafting_tool.dfn
- | Default: None // \\ Example: // ArmorTool // The required tool.CSS). {{tag>dfn sitem armor craft}}