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Résultats plein texte:
- recv_money
- the players that completed the mission). ===== Default variables ===== **amount (money):** ''$amount$''
- mission_tree
- ides if a given player can replay the mission. By default, this parameter is set to false. **run_only_once
- Text guidelines reference document
- se is possible, whether the variable is custom or default. <WRAP box 95%> Example: for a Give_to mission wi... oad ===== All text can be overloaded in case the default phrase doesn’t fit. To do so, you can enter your ... se in the phrase field. But in case you are using default instruction variable it is recommended that you u... parameter description for information on related default parameters. <WRAP box 95%> Example: \\ For a for
- npc_group_parameters
- primitive:mission:escort|escorted activity]]. The default value is 30 m. * respawn time : <nb_ticks> : Sp... a player loot all the material on the cadaver.)). Default is 5 mn (300 ticks). When setting respawn time, t... a player loot all the material on the cadaver.)). Default is ¼ of 5 mn. You MUST place despawn time AFTER r
- recv_item
- the players that completed the mission). ===== Default variables ===== **npc_name (bot):** ''$b$'' **it
- buy
- ration]] for the formatting requirements. ===== Default variables ===== npc_name (bot): $npc$
- forage
- elines]] for the formatting requirements. ===== Default variables ===== For item number X ^ Variable na
- fail
- e. The active step_failure will be executed and a default failure message will be displayed. ===== Propert... 3D view when the fail action is executed. ===== Default variables ===== **phrase_fail (phrase)**: ''$mis
- learn_action
- Optional)**: Tag name of the giver NPC. ===== Default variables ===== npc_name (bot): ''$b$'' For act
- set_constrains
- nstrains. **inside_place_delay:** Overrides the default delay allowed to the player to re-enter the place... strains. **outside_place_delay:** Overrides the default delay allowed to the player to leave the place (i
- npc_event_handler_action
- perties ===== **name :** name of the action, by default the same name as the action name is used. **act
- loot
- delines]] for the formatting requirements. ===== Default variables ===== For item number X ^ Variable na
- recv_fame
- the players that completed the mission). ===== Default variables ===== **faction (faction):** ''$faction
- visit
- ce object that the player needs to enter. ===== Default variables ===== place (place): $p$ For item
- npc_bot
- category or alias that are not offered in shop by default. * **item:** a space separated list of shop it... list of shop item that are not offered in shop by default. * **nitem:** a space separated list of named ... ated list of mission name that are not offered by default. * **op** (Optional Parameters) a ‘free’ stri