Recherche
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Résultats plein texte:
- population
- ===== Properties ===== **name :** ? **spawn_type :** allowed spawn period (always/day/never/night)
- skill
- name ^ Normal expression ^ Example ^ |skill_type (brick) |$s<X>$ |$s1$ | |skill_level (int) |$
- Text guidelines reference document
- mple: for a Give_to mission with 2 objects of one type needed for the npc which name is declared in the
- linear_dyn_chat_fail
- itive:mission:start|mission creation]]. Specific type of step_dyn_chat that allows only one “I agree” a
- step_if
- (no blank, no special character …) **condition_type :** Type of condition to be tested. **test_parameters :** Parameters used in the test (skill name and... value, brick name, mission name …) **Conditions Type :** * test_missions_done * test_skills_level
- recv_item
- riables ===== **npc_name (bot):** ''$b$'' **item_type (item):** ''$i$'' **item_quantity (int):** ''$qt
- Nomenclature guidelines reference document
- enclature. Tags are built in three parts: phrase type, action/objective type and contextual info. ==== Formal expression ==== < Phrase type (1 letter) > + “_” + < Action/objective type (2-3 letters) > + “_” + < Contextual info > **Examples:**
- buy
- number X <WRAP column 30%> Variable name \\ Item_type (item) \\ Item_quantity (int) \\ Item_quality (in
- forage
- iable name ^ Formal expression ^ Example ^ | Item_type (item) | $i<X>$ | $i1$ | | Item_quantity (int) |
- loot
- iable name ^ Formal expression ^ Example ^ | Item_type (item) | $i<X>$ | $i1$ | | Item_quantity (int) |
- visit
- e name ^ Formal expression ^ Example ^ |Item_type (item) |$i<X>$ |$i1$ | {{tag>primitives ryzom
- npc_bot
- ted list of named item. <name>; <price>; <faction_type : kami | karavan | fyros | zorai | tryker | matis
- craft
- number X <WRAP column 30%> Variable name \\ Item_type (item) \\ Item_quantity (int) \\ Item_quality (in
- group_fauna
- population 3 then restart at beginning. **fauna_type** : no more used **solidarity** : no more used.
- bot_chat
- **npc_name:** Tag of the NPC that talks. **chat_type:** Select the chat type: Tell, say or shout. **phrase:** NPC speech. See the [[en:primitive:mission:pr