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- Text guidelines reference document
- e requirements ===== * Using directly a phrase tag that refers to an existing string in the translated file. <WRAP box 95%> Example: \\ **PHRASE_TAG** \\ There must be a phrase in the translated file with the “PHRASE_TAG” tag. </WRAP> <WRAP clear></WRAP> For objectives with several items (kill different creatures, forage
- Nomenclature guidelines reference document
- gits) > **Example:** \\ R_10_02 ===== Phrase tag ===== During the phrase generation process, the mission name is added in front of the phrase tag with an underscore in between. This part will thus only cover tag nomenclature. Tags are built in three parts: phr... 0_02_ O_KI_BANDITS_1 R_10_02_ M_T2_FORGERON_1 R_10_02_ P_LDF_BRIEF_1 {{tag>primitives ryzom_core}}
- add_compass
- y used by the mission designer. **npc_to_add:** Tag name of the NPC to add. **place_to_add:** Tag name of the place to add. {{tag>primitives ryzom_core}}
- var_faction
- ission designer. **faction_name :** Actual name tag of the faction referred to. **var_name :** Variable tag to be used in the script with this nomenclature ''$<text_inserted_in_var_name_field>$''. {{tag>primitives ryzom_core}}
- sell
- layer to sell to a given NPC by entering its name tag. ===== Properties ===== **name:** Objective n... the mission designer. **npc_name (Optional):** Tag of the NPC that the player has to sell to. **hi... nt) |$qt<X>$ |$qt1$ | |Item_quality (int) |$quality<X>$ |$qual1$ | {{tag>primitives ryzom_core}}
- kill
- e formatting requirements. **group**: Group name tag. The player needs to kill the whole group. **hid... displayed in the mission log. **npc**: NPC name tag. The player needs to kill all listed NPCs. See [[... $r<X>$ | $r1$ | | Race quantity (int) | $q<X>$ | $q1$ | {{tag>primitives ryzom_core }}
- buy
- ayer to buy from a given NPC by entering its name tag. ===== Properties ===== **name:** Action name, ... y the mission designer. **npc_name (Optional):** Tag of the NPC that the player has to buy from. **hi... </WRAP> <WRAP column 30%> Example \\ $i1$ \\ $qt1$ \\ $qual1$ </WRAP> {{tag>primitives ryzom_core}}
- var_place
- use as variable value. **var_name :** Variable tag to be used in the script with this nomenclature ''$<text_inserted_in_var_name_field>$''. {{tag>primitives ryzom_core}}
- var_npc
- the related primitive. **var_name :** Variable tag to be used in the script with this nomenclature '... $the_var_name.fullname$'' will be expanded as ''npcName$function_name$'' {{tag>primitives ryzom_core}}
- var_item
- f the item referred to. **var_name :** Variable tag to be used in the script with this nomenclature ''$<text_inserted_in_var_name_field>$''. {{tag>primitives ryzom_core}}
- var_group
- use as variable value. **var_name :** Variable tag to be used in the script with this nomenclature ''$<text_inserted_in_var_name_field>$''. {{tag>primitives ryzom_core}}
- var_quality
- y numeric value needed. **var_name :** Variable tag to be used in the script with this nomenclature ''$<text_inserted_in_var_name_field>$''. {{tag>primitives ryzom_core}}
- linear_dyn_chat_fail
- o blank, no special character …) **npc_name :** Tag of the npc that does the chat. **hide_obj (Bool... n:primitive:mission:linear_dyn_chat_continue|linear_dyn_chat_continue]]. {{tag>primitives ryzom_core}}
- var_quantity
- ty :** Quantity needed. **var_name :** Variable tag to be used in the script with this nomenclature ''$<text_inserted_in_var_name_field>$''. {{tag>primitives ryzom_core}}
- teleport
- nly used by the mission designer. **npc_name:** Tag of the NPC that talks. **once (Boolean):** Dele... ate>''. ===== Default variables ===== **phrase menu (place):** ''$p$'' {{tag>primitives ryzom_core}}