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- linear_dyn_chat_retry @en:primitive:mission
- r. If the linear_dyn_chat_retry is timed out, the script executes a jump_to the previous talk_to instructi... verload_objective :** Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... roleplay_objective (Optional):** Allow to add a description to the step. **phrase :** NPC speech that le
- skill @en:primitive:mission
- jective (Optional):** Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... roleplay_objective (Optional):** Allow to add a description to the step. **skill_name/level:** Brick cod
- kill @en:primitive:mission
- jective (Optional)**: Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... roleplay_objective (Optional)**: Allow to add a description to the step. **place (Optional)**: Place name
- give_money @en:primitive:mission
- jective (Optional)**: Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... *roleplay_objective (Optional)**: Allow to add a description to the step. {{tag>primitives ryzom_core }}
- talk_to @en:primitive:mission
- jective (Optional):** Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... roleplay_objective (Optional):** Allow to add a description to the step. **phrase_menu:** Text that appe
- give_item @en:primitive:mission
- overload_objective**: Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... roleplay_objective (Optional)**: Allow to add a description to the step. **Item/quantity/quality**: Array containing the description of the items that need to be sold. See [[en:pr
- cast @en:primitive:mission
- jective (Optional):** Allow to set a specific a description of the mission. See the [[en:primitive:mission... roleplay_objective (Optional):** Allow to add a description to the step. **place (Optional):** Place name
- escort @en:primitive:mission
- overload_objective**: Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... roleplay_objective (Optional)**: Allow to add a description to the step. **save_all (Boolean)**: If check
- linear_dyn_chat_continue @en:primitive:mission
- verload_objective** : Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... roleplay_objective (Optional)**: Allow to add a description to the step. **phrase** : NPC speech that lea
- target @en:primitive:mission
- overload_objective:** Allow to set a specific a description of the mission. See the [[en:primitive:mission... roleplay_objective (Optional):** Allow to add a description to the step. ===== Default variables =====
- craft @en:primitive:mission
- jective (Optional):** Allow to set a specific a description of the mission. See the [[en:primitive:mission... roleplay_objective (Optional):** Allow to add a description to the step. **Item/quantity/quality:** Array containing the description of the items that need to be looted. See the [
- sell @en:primitive:mission
- jective (Optional):** Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... roleplay_objective (Optional):** Allow to add a description to the step. **Item/quantity/quality:** Array containing the description of the items that need to be sold. See [[en:pr
- mission_tree @en:primitive:mission
- tarts when the mission is completed. **mission_description**: Gives the player a description of the mission. See [[en:primitive:mission:text_guidelines|text guid
- visit @en:primitive:mission
- jective (Optional):** Allow to set a specific a description of the mission. See text guidelines for the fo... roleplay_objective (Optional):** Allow to add a description to the step. **place:** Tag of the place obj
- loot @en:primitive:mission
- jective (Optional)**: Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... roleplay_objective (Optional)**: Allow to add a description to the step. **Item/quantity/quality**: Array containing the description of the items that need to be looted. See [[en: