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- user_var_binding.dfn @fr:ds:sound
- par script, merci de le documenter </WRAP> ===== Name ===== //Chaîne de caractères // \\ Exemple : //ma... parameter_id|parameter_id.typ]]) // <ELEMENT Name="Sounds" Type="Type" Filename="filename.typ" File
- automaton_motion_states.dfn
- cript, merci de le documenter </WRAP> <ELEMENT Name="idle_to_walk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="walk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="walk_to_run" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="run_to_walk" Type="Dfn" Filename="aut
- _creature_3d_shadow.dfn
- cript, merci de le documenter </WRAP> <ELEMENT Name="Shadow Bone 0" Type="Type" Filename="string.typ"/> <ELEMENT Name="Shadow Size 0" Type="Type" Filename="float.typ"/> <ELEMENT Name="Shadow Bone 1" Type="Type" Filename="string.typ"/> <ELEMENT Name="Shadow Size 1" Type="Type" Filename="float.typ
- _ai_vegetal_terrestre.dfn
- énéré automatiquement par script, merci de le documenter </WRAP> <PARENT Name="_ai_vegetal.dfn"/>
- _ai_motivation_explore.dfn
- par script, merci de le documenter </WRAP> ===== Name ===== // Liste de choix (basée sur [[fr:ds:rcdsty
- simple_sound.dfn @fr:ds:sound
- ound:rcdstypfilename|filename.typ]] <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0"/> <ELEMENT Name="MaxDistance" Type="Type" Filename="distance.typ" Default="15.0"/> <ELEMENT Name="Alpha" Type="Type" Filename="alpha.typ" Default=
- _ai_dynmaic_object.dfn
- script, merci de le documenter </WRAP> <PARENT Name="_ai_object.dfn"/> ===== Gabari ===== // Sous ens
- fight_config.dfn
- r:ds:rcdstypfilename|filename.typ]] <ELEMENT Name="sphrase" Type="Type" Filename="filename.typ" Fil
- commission.dfn
- par script, merci de le documenter </WRAP> ===== name ===== //Chaîne de caractères // \\ Exemple : //ma
- automaton_spell_states.dfn
- le documenter </WRAP> <!-- GOOD --> <ELEMENT Name="cast_good_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_fail" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_fumble" Type="Dfn" Filename="auto
- automaton_mode_states.dfn
- cript, merci de le documenter </WRAP> <ELEMENT Name= "alert_mode" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name= "combat_mode" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name= "combat_float_mode" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name= "death_mode" Type="Dfn" Filename="automat
- stream_sound.dfn @fr:ds:sound
- cript, merci de le documenter </WRAP> <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0"/> <ELEMENT Name="MaxDistance" Type="Type" Filename="distance.typ" Default="15.0"/> <ELEMENT Name="Alpha" Type="Type" Filename="alpha.typ" Default=
- automaton_generic_states.dfn
- cript, merci de le documenter </WRAP> <ELEMENT Name="impact" Type="Dfn" Filename="automaton_state... aton_state|automaton_state.dfn]])// <ELEMENT Name="stun_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="stun_end" Type="Dfn" Filename="automaton_state
- audiofx.dfn
- par script, merci de le documenter </WRAP> ===== name ===== //Chaîne de caractères // \\ Exemple : //ma... [[fr:ds:rcdstypstring|string.typ]] <ELEMENT Name="ps" Type="Type" Filename="filename.typ" Array="t
- _ai_patate.dfn
- par script, merci de le documenter </WRAP> ===== Name ===== //Chaîne de caractères // \\ Exemple : //ma