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Résultats plein texte:
- Information regarding missions
- creating missions. They can be found in the Ryzom Core code, in folder ''ryzomcore/code/ryzom/common/dat... ive:mission:var_text|var_text]] * [[en:primitive:mission:visit|visit]] {{tag>primitives ryzom_core}}
- add_compass
- me of the NPC to add. **place_to_add:** Tag name of the place to add. {{tag>primitives ryzom_core}}
- spawn_mission
- r guild missions. . **mission_name:** The name of the mission to spawn. {{tag>primitives ryzom_core}}
- step_if
- ). If multiple item line specified, the first OK jump to the YES (=> OR) {{tag>primitives ryzom_core}}
- step_failure
- d should thus be named as a C++ object (no blank, no special character …) {{tag>primitives ryzom_core}}
- step_dyn_chat
- er|dyn_answer]] and [[en:primitive:mission:no_answer|no_answer]] classes. {{tag>primitives ryzom_core}}
- step_any
- *roleplay_objective (Optional):** Allow to add a description to the step. {{tag>primitives ryzom_core}}
- step
- d should thus be named as a C++ object (no blank, no special character …) {{tag>primitives ryzom_core}}
- skill
- (brick) |$s<X>$ |$s1$ | |skill_level (int) |$level<X>$ |$level1$ | {{tag>primitives ryzom_core}}
- system_msg
- ission:text_guidelines|text guidelines]] for the formatting requirements. {{tag>primitives ryzom_core}}
- set_constrains
- er is wearing specified items. Enter “none” to cancel related constrains. {{tag>primitives ryzom_core}}
- sell
- int) |$qt<X>$ |$qt1$ | |Item_quality (int) |$quality<X>$ |$qual1$ | {{tag>primitives ryzom_core}}
- Script organization reference document
- step_failure]] steps and the [[en:primitive:mission:fail|fail]] action. {{tag>primitives ryzom_core}}
- Nomenclature guidelines reference document
- 10_02_ O_KI_BANDITS_1 R_10_02_ M_T2_FORGERON_1 R_10_02_ P_LDF_BRIEF_1 {{tag>primitives ryzom_core}}
- recv_xp
- splayed on client) ===== Default variables ===== **skill:** **value:** {{tag>primitives ryzom_core}}