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- _ai_location.dfn @en:ds
- [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name="Exclusions" Type="Type" Filename="string.typ" Array="true"/>
- _ai_motivation_param_fatigue.dfn @en:ds
- by script, please document it </WRAP> <PARENT Name = "_ ai_motivation_fatigue.dfn" /> ===== Hunger =
- _ai_motivation_param_hunger.dfn @en:ds
- by script, please document it </WRAP> <PARENT Name = "_ ai_motivation_hunger.dfn" /> ===== Hunger ==
- _ai_population.dfn @en:ds
- ally by script, please document it </WRAP> ===== Name ===== // String // \\ Example: //machainedecaract... ypint|int.typ]] ===== CreatureType ===== //File name// \\ Example: //my_file.ext/ \\ Based on [[en:ds:rcdstypfilename|filename.typ]] ===== UserType ===== // Integer | Default = 1 // \\ Example: //1// \\ Based on [[en:
- _ai_model_creature.dfn @en:ds
- by script, please document it </WRAP> <PARENT Name = "_ ai_object.dfn" /> ===== ClassName ===== // String | Default = BaseCreature // \\ Example: //machai
- _ai_manager_param.dfn @en:ds
- by script, please document it </WRAP> ===== PrimName ===== // String // \\ Example: //machainedecaract... [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name = "SpawnName" Type = "Type" Filename = "string.typ" Array = "true" /> ===== Creature ===== // Subset of characterist
- Complex item declaration @en:primitive:mission
- set the parameters in the order indicated by the name of the parameter, separated by a blank. <WRAP bo
- population @en:primitive:mission
- t|mission creation]]. ===== Properties ===== **name :** ? **spawn_type :** allowed spawn period (al
- Interface Management @en:wiki:user:yannk
- re, and is accompanied by a .txt file of the same name.<wrap important 60%>See: [[https://khaganat.net/w... . For example: <code xml database.xml> <branch name="PACK_ANIMAL" bank="PLR"> <!-- beas... --> <!-- MAX_INVENTORY_ANIMAL --> <branch name="BEAST" count="4" atomic=... n client --> type="I7" /> <leaf name="BULK_MAX" type="I32" /> </code> To
- _ai_manager.dfn @en:ds
- ally by script, please document it </WRAP> ===== Name ===== // String // \\ Example: //machainedecaract... [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name = "Spawn" Type = "Type" Filename = "string.typ" Array = "true" /> ===== Population ===== // Subset of c
- Added fishing activity
- st 5 tags %% <STRUCT/> %%: <code xml> <STRUCT Name="firework_01"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Peche_Init.anim"/> <ATOM Name="next1" Value="1"/> <ATOM Na
- bot_chat @en:primitive:mission
- non-interactive talk. ===== Properties ===== **name:** Action name, only used by the mission designer. **npc_name:** Tag of the NPC that talks. **chat_type:** Select t
- teleport_destination @en:primitive:mission
- player and by guild” ===== Properties ===== **name :** name of the destination. 2 destination CANNOT SHARE THE SAME NAME. **type :** * **Uninstanciated** : this is... GuildAnnex** : annex room of a guild **bots :** name of the bots to spawn in a newly created instance
- mixer_config.dfn @en:ds:sound
- [[en:ds:sound:rcdstypint | int.typ]] <ELEMENT Name="SampleBanks" Type="Type" Filename="string.typ" Array="true" /> ===== BackgroundFlags ===== // Subset o
- recv_money @en:primitive:mission
- t|mission creation]]. ===== Properties ===== **name:** Action name, only used by the mission designer. **amount:** Amount of money to add to the player’s