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- Creating a new object
- Tent" object! Copy the file: L:\leveldesign\game_elem\creature\objects\object_watch_tower.creature \\ in \\ L:\leveldesign\Game_elem\creature\objects\object_tent_01.creature Open th... de/ryzom/common/data_leveldesign/leveldesign/Game_elem/sheet_id.bin /home/YOUR-USER/khanat-code/code/ryzom/common/data_leveldesign/leveldesign/Game_elem /home/YOUR-USER/Khanat-code/code/ryzom/common/dat
- Added fishing activity
- e .creature file ==== Create the leveldesign/game_elem/creature/fauna/bestiary/water/clapclap.creature f... of the creature ==== Create the leveldesign/game_elem/creature/fauna/parent_creature_prototype/_clapcla... ecosystem ==== Create the file leveldesign/game_elem/creature/fauna/ecosystem/forest/_clapclap_for.cre... he creature ==== Create the file leveldesign/game_elem/creature/raw_material_assignment/_clapclap_mp.cre
- Game-data updates for the Lirria server
- make_sheet_id -o$RYZOM_DATA_HOME/leveldesign/game_elem/sheet_id.bin $RYZOM_DATA_HOME/leveldesign/game_elem $RYZOM_DATA_HOME/leveldesign/game_element $RYZOM_DA... the following: $RYZOM_DATA_HOME/leveldesign/game_elem/ # - the sheet_id.bin # # Copy the necessary data... /dataserver/ cp $RYZOM_DATA_HOME/leveldesign/game_elem/sheet_id.bin $PATCH_CLIENT_SYSTEM/dataserver/ cp
- Game server installation trace
- -o/home/compil/khanat-ressources/leveldesign/game_elem/sheet_id.bin /home/compil/khanat-ressources/leveldesign/game_elem /home/compil/khanat-ressources/leveldesign/game_e... ndicate to create this file in the directory game_elem of the folder leveldesign We must also delete fi... de/ryzom/common/data_leveldesign/leveldesign/Game_elem/ </WRAP> <code> khanat-code/code/ryzom/common
- Tools of Ryzom Core
- _id -o/home/compil/khaganat-data/leveldesign/game_elem/sheet_id.bin /home/compil/khaganat-data/leveldesign/game_elem /home/compil/khaganat-data/leveldesign/game_eleme
- Object of the month: creating and deploying cudlly toys "Atys' mobs" in game
- make_sheet_id -o$LEVELDESIGNPATH/leveldesign/Game_elem/sheet_id.bin $LEVELDESIGNPATH/leveldesign/game_el... nt * Copy the $LEVELDESIGNPATH/leveldesign/Game_elem/sheet_id.bin file into the "user" folder of the g
- Installing the shard
- ld/bin ./make_sheet_id -o$RYDATA/leveldesign/game_elem/sheet_id.bin $RYDATA/leveldesign/game_elem $RYDATA/leveldesign/game_element $RYDATA/leveldesign/world $
- _ai_creature_elem.dfn @en:ds
- ====== _ai_creature_elem.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automatic
- _item_basics.dfn @en:ds
- _item_basics.dfn ====== Located in: ''/DFN/game_elem/_item'' This is the basic section common to virt
- _flora_races.dfn @en:ds
- = _flora_races.dfn ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document ge
- _homins_races.dfn @en:ds
- _homins_races.dfn ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document ge
- _item_3d.dfn @en:ds
- ==== _item_3d.dfn ====== Located in: ''/DFN/game_elem/_item'' This is the visual information of the ob
- _valid_target_races.dfn @en:ds
- d_target_races.dfn ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document ge
- _item_command_ticket.dfn @en:ds
- command_ticket.dfn ====== Located in: ''/DFN/game_elem/_item'' This is the section that characterizes o
- _item_crafting_tool.dfn @en:ds
- crafting_tool.dfn ====== Located in: ''/DFN/game_elem/_item'' Contains information about the tools nee