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Résultats plein texte:
- Information regarding missions @en:primitive:mission
- creating missions. They can be found in the Ryzom Core code, in folder ''ryzomcore/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/class_doc... ive:mission:var_text|var_text]] * [[en:primitive:mission:visit|visit]] {{tag>primitives ryzom_core}}
- keywords @en:primitive:mission
- keyword). The keyword are defined in the ''/ryzomcore/code/ryzom/server/ai_service.cfg'' file. They ex... yword filtering is more restrictive but very faster than name filtering. {{tag>primitives ryzom_core }}
- Nomenclature guidelines reference document @en:primitive:mission
- is added in front of the phrase tag with an underscore in between. This part will thus only cover tag no... 10_02_ O_KI_BANDITS_1 R_10_02_ M_T2_FORGERON_1 R_10_02_ P_LDF_BRIEF_1 {{tag>primitives ryzom_core}}
- step_ooo @en:primitive:mission
- *roleplay_objective (Optional):** Allow to add a description to the step. {{tag>primitives ryzom_core}}
- step_if @en:primitive:mission
- ). If multiple item line specified, the first OK jump to the YES (=> OR) {{tag>primitives ryzom_core}}
- step_failure @en:primitive:mission
- d should thus be named as a C++ object (no blank, no special character …) {{tag>primitives ryzom_core}}
- step_dyn_chat @en:primitive:mission
- er|dyn_answer]] and [[en:primitive:mission:no_answer|no_answer]] classes. {{tag>primitives ryzom_core}}
- step_any @en:primitive:mission
- *roleplay_objective (Optional):** Allow to add a description to the step. {{tag>primitives ryzom_core}}
- step @en:primitive:mission
- d should thus be named as a C++ object (no blank, no special character …) {{tag>primitives ryzom_core}}
- add_compass @en:primitive:mission
- me of the NPC to add. **place_to_add:** Tag name of the place to add. {{tag>primitives ryzom_core}}
- system_msg @en:primitive:mission
- ission:text_guidelines|text guidelines]] for the formatting requirements. {{tag>primitives ryzom_core}}
- skill @en:primitive:mission
- (brick) |$s<X>$ |$s1$ | |skill_level (int) |$level<X>$ |$level1$ | {{tag>primitives ryzom_core}}
- set_constrains @en:primitive:mission
- er is wearing specified items. Enter “none” to cancel related constrains. {{tag>primitives ryzom_core}}
- sell @en:primitive:mission
- int) |$qt<X>$ |$qt1$ | |Item_quality (int) |$quality<X>$ |$qual1$ | {{tag>primitives ryzom_core}}
- Script organization reference document @en:primitive:mission
- step_failure]] steps and the [[en:primitive:mission:fail|fail]] action. {{tag>primitives ryzom_core}}