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Résultats plein texte:
- Complex item declaration @en:primitive:mission
- ure_sheet_2> <creature_quantity_2>** </WRAP> </WRAP> <WRAP clear></WRAP> {{tag>primitives ryzom_core}}
- recv_fame @en:primitive:mission
- es ===== **faction (faction):** ''$faction$s'' **value (int):** ''$qt$'' {{tag>primitives ryzom_core}}
- popup_msg @en:primitive:mission
- ission:text_guidelines|text guidelines]] for the formatting requirements. {{tag>primitives ryzom_core}}
- npc_event_handler_action @en:primitive:mission
- ; click on “view” to know. **weight :** does not work for random_select {{tag>primitives ryzom_core}}
- step_ooo @en:primitive:mission
- *roleplay_objective (Optional):** Allow to add a description to the step. {{tag>primitives ryzom_core}}
- loot @en:primitive:mission
- | $qt<X>$ | $qt1$ | | Item_quality (int) | $quality<X>$ |$qual1$ | {{tag>primitives ryzom_core }}
- keywords @en:primitive:mission
- keyword). The keyword are defined in the ''/ryzomcore/code/ryzom/server/ai_service.cfg'' file. They ex... yword filtering is more restrictive but very faster than name filtering. {{tag>primitives ryzom_core }}
- var_text @en:primitive:mission
- e script with this nomenclature ''$<text_inserted_in_var_name_field>$''. {{tag>primitives ryzom_core}}
- visit @en:primitive:mission
- ^ Formal expression ^ Example ^ |Item_type (item) |$i<X>$ |$i1$ | {{tag>primitives ryzom_core}}
- var_faction @en:primitive:mission
- the script with this nomenclature ''$<text_inserted_in_var_name_field>$''. {{tag>primitives ryzom_core}}
- mission_tree @en:primitive:mission
- ndicates that if the mission is completed it won’t be proposed anymore. {{tag>primitives ryzom_core }}
- pre_requisite @en:primitive:mission
- ission:item_guidelines|item_guidelines]] for the formatting requirements. {{tag>primitives ryzom_core}}
- npc_bot @en:primitive:mission
- ual information are extracted from this sheet (e.g. sex, race, clothes…). {{tag>primitives ryzom_core}}
- recv_faction_point @en:primitive:mission
- owner (if the number is positive) or remove (if the number is negative). {{tag>primitives ryzom_core}}
- recv_xp @en:primitive:mission
- splayed on client) ===== Default variables ===== **skill:** **value:** {{tag>primitives ryzom_core}}