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- _item_basics.dfn
- l allow access to the new inventory. <WRAP center round important 60%> The default file does not exist an... manufacturing plan for this object. <WRAP center round todo 60%> When this section is filled in, then ch... ault = false // \\ Example: //True// <WRAP center round important 60%> No information about this feature... Unknown // \\ Example: //TypeKami// <WRAP center round tip 70%> Effects to be tested!! This combines wit
- _item_3d.dfn
- For objects held in the left hand. <WRAP center round tip 90%> If for a prehensible object, only the sh... background color of the given icon. <WRAP center round todo 60%> OBS: Check how this interacts with the ... fill in the [[#color]] field below. <WRAP center round todo 60%> Check the interactions between coloring... because otherwise it does not hold). <WRAP center round todo 60%> OBS: This text does not seem to be used
- Translate the game
- 640.jpg?direct&300 |Pixabay - CC0}} <WRAP center round info 60%> It's only the procedures description, i... problem of the translate pipeline. <WRAP center round todo 70%> The instruction's utilisation of ''_cle... ''words'' you have also to type : <WRAP center round important 75%> Be carefull about the edition of s
- The craft tools
- ge]] in mind will save repetitions. <WRAP center round todo 60%> It should be checked to see how these t... type: ''.sitem'', ''armortool01''. <WRAP center round tip 60%> It would seem that it is not necessary t
- _item_command_ticket.dfn
- nt Manager * **EG** : Event Guide <WRAP center round todo 60%> Characteristic to be tested </WRAP> ==... erhaps allow it to run indefinitely? <WRAP center round todo 60%> Characteristic to be tested. </WRAP> {
- The shops
- '' (optional, just to sort/group). <WRAP center round info 60%> It would be interesting to test the par... is therefore obliged to follow it. <WRAP center round important 60%> It would seem that specifying a na
- Armor
- tions. ===== Fichier exemple ===== <WRAP center round todo 60%> Check the relevance of the "faber" part... ending with the .sitem ''armor01''. <WRAP center round tip 60%> It would seem that it is not necessary t
- Consumable items
- ic, in addition to the family type. <WRAP center round todo 60%> We should test to set the value to ''Fa... e ending of .sitem' ''speedegg01''. <WRAP center round tip 60% It would seem that it is not necessary to
- pattern_mode.typ @en:ds:sound
- == Located in: '' ound/DFN/sound'' <WRAP center round tip 60%> Document generated automatically by scri
- _damage_value.typ
- game_elem/_brick/functionalities'' <WRAP center round tip 60%> Document generated automatically by scri
- _brick_energy_type.typ
- ocated in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document generated automatically by scri
- _brick_families.typ
- ocated in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document generated automatically by scri
- _brick_power.typ
- ocated in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document generated automatically by scri
- _brick_type.typ
- ocated in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document generated automatically by scri
- _career.typ
- Located in: ''DFN/game_elem/_role'' <WRAP center round tip 60%> Document generated automatically by scri