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- animation_set.dfn
- ript, merci de le documenter </WRAP> <ELEMENT Name="defaultHeadControl" Type="Type" Filename="boole... p" Default="true"/> <!-- Basics --> <ELEMENT Name="idle" Type="Dfn" Filename="animation_state.dfn"/> <ELEMENT Name="idle_to_walk" Type="Dfn" Filename="animation_state.dfn"/> <ELEMENT Name="walk" Type="Dfn" Filename="animation_state.
- automaton_spell_states.dfn
- le documenter </WRAP> <!-- GOOD --> <ELEMENT Name="cast_good_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_fail" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_fumble" Type="Dfn" Filename="auto
- Les familiers
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="pack_beast01"/> <ATOM Name="family" Value="pet animal ticket"/> <ATOM Name="Drop or
- automaton_state.dfn
- cript, merci de le documenter </WRAP> <ELEMENT Name="move" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="rotation" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="attack" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="slide" Type="Type" Filen
- Les matières premières
- on="0.0" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="Drop or Sell" Value="true"/> <ATOM Name="family" Value="raw material (mp)"/> <ATOM Name="Bulk" Value="0.5"/> </STRUCT> <STRUCT Na
- Les armures
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="zorai heavy boots"/> <ATOM Name="ItemType" Value="Heavy boots"/> <ATOM Name="family
- Les cosmétiques
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="origin" Value="matis"/> <ATOM Name="family" Value="cosmetic"/> <ATOM Name="ItemType" Value="Tatoo Female"/> <ATOM Name="Saleab
- animset_type.dfn
- cript, merci de le documenter </WRAP> <ELEMENT Name="__" Type="Type" Filename="boolean.typ" Default="true"/> <ELEMENT Name="__s" Type="Type" Filename="boolean.typ" Default="true"/> <ELEMENT Name="__d" Type="Type" Filename="boolean.typ" Default="true"/> <ELEMENT Name="_1h_" Type="Type" Filename="boolean.typ" De
- Les armes à distance
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="pistolarc"/> <ATOM Name="origin" Value="tribe"/> <ATOM Name="family" Value="range w
- Les armes de mêlée
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="dagger"/> <ATOM Name="origin" Value="common"/> <ATOM Name="CraftPlan" Value="dagger
- Joaillerie
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="tryker anklet"/> <ATOM Name="origin" Value="tryker"/> <ATOM Name="family" Value="je
- Les boucliers
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="shield"/> <ATOM Name="origin" Value="common"/> <ATOM Name="family" Value="shield"/>
- Les munitions
- Filename="_gtp1b.sitem"/> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="tryker pistolarc ammo blunt"/> <ATOM Name="origin" Value="tryker"/> <ATOM Name="famil
- Les objets préhensibles
- : 1.6 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="fyros guild banner"/> <ATOM Name="origin" Value="fyros"/> <ATOM Name="family" Value
- Les outils d'artisanat
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="Armor Tool"/> <ATOM Name="origin" Value="refugee"/> <ATOM Name="family" Value="craf