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Résultats plein texte:
- kill
- veral kill objectives. ===== Properties ===== **name**: Objective name, only used by the mission designer. **faction/quantity**: Faction code name and number of kills needed. See [[en:primitive:mi... or the formatting requirements. **group**: Group name tag. The player needs to kill the whole group. *
- var_npc
- t|mission creation]]. ===== Properties ===== **name :** Variable name only used by the mission designer. **npc_function :** (optional) Actual function (i... the npc entity in the related primitive. **npc_name :** Actual name of the npc entity in the related primitive. **var_name :** Variable tag to be used in
- teleport_destination
- player and by guild” ===== Properties ===== **name :** name of the destination. 2 destination CANNOT SHARE THE SAME NAME. **type :** * **Uninstanciated** : this is... GuildAnnex** : annex room of a guild **bots :** name of the bots to spawn in a newly created instance
- npc_bot
- pace separated list of shop item. Items are sheet name without the trailing ‘.item’. * **-item:** a s... efault. * **nitem:** a space separated list of named item. <name>; <price>; <faction_type : kami | karavan | fyros | zorai | tryker | matis >; <price in fa... * **-mission** a space separated list of mission name that are not offered by default. * **op** (Op
- Text guidelines reference document
- HRASE_SUFFIX** \\ Generated phrase tag: **Mission_name_MY_PHRASE_SUFFIX** </WRAP> * Using variables... th 2 objects of one type needed for the npc which name is declared in the $receiver$ custom variable. \\... HRASE_SUFFIX** \\ Generated phrase tag: **Mission_name_MY_PHRASE_SUFFIX** </WRAP> For objectives with ... > <WRAP column 60%> Generated tags: \\ **Mission_name_MY_PHRASE_SUFFIX_1 \\ Mission_name_MY_PHRASE_SUFF
- buy
- he player to buy from a given NPC by entering its name tag. ===== Properties ===== **name:** Action name, only used by the mission designer. **npc_name (Optional):** Tag of the NPC that the player has to buy
- destroy_item
- ory (bag or mektoubs). ===== Properties ===== **name**: Action name, only used by the mission designer. **npc_name (Optional)**: NPC tag name. Used to write in the sys info who destroyed the items. **Item/quantity/qu
- learn_action
- ion bricks to players. ===== Properties ===== **name**: Action name, only used by the mission designer. **actions**: Action brick codes **group (Boolean)*... tions to the whole group at the same time. **npc_name (Optional)**: Tag name of the giver NPC. ===== Default variables ===== npc_name (bot): ''$b$'' Fo
- npc_group
- pace separated list of shop item. Items are sheet name without the trailing ‘.item’. * -item : a space... * -mission : a space separated list of mission name that are not offered by default. NB: the negator ... hand. The only one parameter is the weapon sheet name (including filename extension) or write “none” to... hand. The only one parameter is the weapon sheet name (including filename extension) or write “none” to
- sell
- the player to sell to a given NPC by entering its name tag. ===== Properties ===== **name:** Objective name, only used by the mission designer. **npc_name (Optional):** Tag of the NPC that the player has to se
- step_if
- ]] reference document. ===== Properties ===== **name :** Name of the step, can be used as Jump_to destination and should thus be named as a C++ object (no blank, no special character ... parameters :** Parameters used in the test (skill name and level value, brick name, mission name …) **
- var_faction
- t|mission creation]]. ===== Properties ===== **name :** Variable name only used by the mission designer. **faction_name :** Actual name tag of the faction referred to. **var_name :** Variable tag to be used in the script
- var_group
- t|mission creation]]. ===== Properties ===== **name :** Variable name only used by the mission designer. **group_name :** Actual group name to use as variable value. **var_name :** Variable tag to be used in the script
- var_place
- t|mission creation]]. ===== Properties ===== **name :** Variable name only used by the mission designer. **place_name :** Actual place name to use as variable value. **var_name :** Variable tag to be used in the script
- cast
- omplete the objective. ===== Properties ===== **name:** Action name, only used by the mission designer. **action:** Action names referring to the spell bricks to be cast. **hid... ription to the step. **place (Optional):** Place name. Location where the spells have to be cast. ===