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- Armor
- contains the normal sections of a .sitem object, namely ''basics'' and ''3D'' plus the section dedicate... : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="zorai heavy boots"/> <ATOM Name="ItemType" Value="Heavy boots"/> <ATOM Name="
- Cosmetics
- contains the normal sections of a .sitem object, namely ''basics'' and ''3D'' but also possibly the "Co... : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="origin" Value="matis"/> <ATOM Name="family" Value="cosmetic"/> <ATOM Name="ItemType" Value
- The craft tools
- ains only the normal sections of a .sitem object, namely ''basics'' and ''3D'' **plus** the ''crafting t... : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="Armor Tool"/> <ATOM Name="origin" Value="refugee"/> <ATOM Name="family" Value
- To file tickets
- y the "normal sections" of a given .sitem object, namely ''basics'' and ''3D''. It is therefore appropr... : 1.2 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="Ticket to get money"/> <ATOM Name="origin" Value="tribe"/> <ATOM Name="family
- Consumable items
- ns only the "normal sections" of a .sitem object, namely ''basics'' and ''3D'', plus the section dedicat... gg accelerating this type:</COMMENTS> <STRUCT Name="basics"> <ATOM Name="name" Value="Consommable"/> <ATOM Name="family" Value="consumable"/> <ATOM Name="stackable
- _brick_client.dfn
- boolean|boolean.typ]] ===== Icon ===== // File name whose extension must be .tga // \\ Example: //my_... me|filename.typ]] ===== IconBack ===== // File name whose extension must be .tga // \\ Example: //my_... me|filename.typ]] ===== IconOver ===== // File name whose extension must be .tga // \\ Example: //my_... e|filename.typ]] ===== IconOver2 ===== // File name whose extension must be .tga // \\ Example: //my_
- _item_basics.dfn
- nding on the type of object being created. ===== name ===== //String of characters// \\ Example: //plate armor// This is a name for identifying the object. This is not the string named for the designation in the client and it's translations(which are based on the name of the .sitem file). ===== origin ===== // Select
- simple_sound.dfn @en:ds:sound
- document it </WRAP> ===== Filename ===== //File name// \\ Example: //my_file.ext// \\ Based on [[en:ds... d:rcdstypfilename | filename.typ]] <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0" /> <ELEMENT Name="MaxDistance" Type="Type" Filename="distance.typ" Default="15.0" /> <ELEMENT Name="Alpha" Type="Type" Filename="alpha.typ" Default=
- sound.dfn @en:ds:sound
- line in a DFN is defined as follows: '' <ELEMENT Name = "SoundType" Type = "DfnPointer" /> '' This mea... code xml> <VSTRUCT DfnName="simple_sound.dfn" Name="SoundType"> <ATOM Name="Filename" Value="tititatatoto.wav" /> <ATOM Name="MaxDistance" Value="20.0" /> </VSTRUCT> </co
- stream_file_sound.dfn @en:ds:sound
- y script, please document it </WRAP> <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0"/> <ELEMENT Name="MaxDistance" Type="Type" Filename="distance.typ" Default="15.0"/> <ELEMENT Name="Alpha" Type="Type" Filename="alpha.typ" Default=
- stream_sound.dfn @en:ds:sound
- by script, please document it </WRAP> <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0"/> <ELEMENT Name="MaxDistance" Type="Type" Filename="distance.typ" Default="15.0"/> <ELEMENT Name="Alpha" Type="Type" Filename="alpha.typ" Default=
- Translate the game
- * crop_lines <filename> <nbLines> * extract_bot_names [-r] * extract_new_sheet_names [-r] but are rarely used. </WRAP> ===== Configuration tools ===== G
- _ai_combatif.dfn
- by script, please document it </WRAP> <PARENT Name = "_ ai_object.dfn" /> ===== weight_grudge ===== ... on [[en:ds:rcdstypfloat|float.typ]] <ELEMENT Name="Profile" Type="Type" Filename="int.typ" Default=
- _ai_creature.dfn
- by script, please document it </WRAP> <PARENT Name = "_ ai_object.dfn" /> ===== Behaviours ===== // ... [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name = "InitFame" Type = "Type" Filename = "float.typ"
- _ai_creature_spawn.dfn
- cdstypfloat|float.typ]] ===== Type ===== //File name// \\ Example: //my_file.ext/ \\ Based on [[en:ds:... reature_type|_ai_creature_type.typ]]) // ===== Name ===== // String // \\ Example: //machainedecaract