Recherche
Voici les résultats de votre recherche.
Pages trouvées :
Résultats plein texte:
- animation_set.dfn
- ript, merci de le documenter </WRAP> <ELEMENT Name="defaultHeadControl" Type="Type" Filename="boolean.typ" Default="true"/> <!-- Basics --> <ELEMENT Name="idle" Type="Dfn" Filename="animation_state.dfn"/> <ELEMENT Name="idle_to_walk" Type="Dfn" Fi
- saiphrase.dfn
- /mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 1 ===== //Nom de fichier// \\ Exemple : //mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 2 ===== //Nom de fichier// \\ Exemple : //mon_fichier.ext// \\ Basé sur [
- sphrase.dfn
- /mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 1 ===== //Nom de fichier// \\ Exemple : //mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 2 ===== //Nom de fichier// \\ Exemple : //mon_fichier.ext// \\ Basé sur [
- automaton_spell_states.dfn
- le documenter </WRAP> <!-- GOOD --> <ELEMENT Name="cast_good_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_fail"
- automaton_state.dfn
- cript, merci de le documenter </WRAP> <ELEMENT Name="move" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="rotation" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="
- animset_type.dfn
- cript, merci de le documenter </WRAP> <ELEMENT Name="__" Type="Type" Filename="boolean.typ" Default="true"/> <ELEMENT Name="__s" Type="Type" Filename="boolean.typ" Default="true"/> <ELEMENT Name="__d" Type="Type"
- Les familiers
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="pack_beast01"/> <ATOM Name="family" Value="pet animal ticket"/> <ATOM Name="Drop or
- continent.dfn
- par script, merci de le documenter </WRAP> ===== Name ===== //Chaîne de caractères // \\ Exemple : //ma... /mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== PacsGR ===== //Nom de fichier// \\ Exemple : //mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== Ecosystem ===== //Nom de
- Les matières premières
- on="0.0" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="Drop or Sell" Value="true"/> <ATOM Name="family" Value="raw material (mp)"/> <ATOM Name="Bulk" Value="0.5"/> </STRUCT> <STRUCT Na
- Les armures
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="zorai heavy boots"/> <ATOM Name="ItemType" Value="Heavy boots"/> <ATOM Name="family
- creature.dfn
- ld|_creature_damage_shield.dfn]])// <ELEMENT Name="melee_cfg" Type="Type" Filename="filename.typ" FilenameExt="*.actionlist" Array="true"/> <ELEMENT Name="range_cfg" Type="Type" Filename="filename.typ" F
- Les cosmétiques
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="origin" Value="matis"/> <ATOM Name="family" Value="cosmetic"/> <ATOM Name="ItemType" Value="Tatoo Female"/> <ATOM Name="Saleab
- _creature_3d_shadow.dfn
- cript, merci de le documenter </WRAP> <ELEMENT Name="Shadow Bone 0" Type="Type" Filename="string.typ"/> <ELEMENT Name="Shadow Size 0" Type="Type" Filename="float.typ"/> <ELEMENT Name="Shadow Bone 1" Type="Type" Fil
- _outpost_building_driller.dfn
- ur [[fr:ds:rcdstypfloat|float.typ]] <ELEMENT Name="mp0" Type="Dfn" Filename="_outpost_building_driller_mp.dfn" /> <ELEMENT Name="mp1" Type="Dfn" Filename="_outpost_building_driller_mp.dfn" /> <ELEMENT Name="mp2" Type="Dfn" Filena
- automaton_other_states.dfn
- le documenter </WRAP> <!-- Use --> <ELEMENT Name="use_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="use_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="use_loop" Type="Dfn"