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- Armor
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="zorai heavy boots"/> <ATOM Name="ItemType" Value="Heavy boots"/> <ATOM Name="family
- Cosmetics
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="origin" Value="matis"/> <ATOM Name="family" Value="cosmetic"/> <ATOM Name="ItemType" Value="Tatoo Female"/> <ATOM Name="Saleab
- The craft tools
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="Armor Tool"/> <ATOM Name="origin" Value="refugee"/> <ATOM Name="family" Value="craf
- _brick_client.dfn
- boolean|boolean.typ]] ===== Icon ===== // File name whose extension must be .tga // \\ Example: //my_file.tga// \\ Based on [[en:ds:rcdstypfilename|filename.typ]] ===== IconBack ===== // File name whose extension must be .tga // \\ Example: //my_file.tga//
- To file tickets
- : 1.2 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="Ticket to get money"/> <ATOM Name="origin" Value="tribe"/> <ATOM Name="family" Valu
- Consumable items
- gg accelerating this type:</COMMENTS> <STRUCT Name="basics"> <ATOM Name="name" Value="Consommable"/> <ATOM Name="family" Value="consumable"/> <ATOM Name="stackable" Valu
- simple_sound.dfn @en:ds:sound
- by script, please document it </WRAP> ===== Filename ===== //File name// \\ Example: //my_file.ext// \\ Based on [[en:ds:sound:rcdstypfilename | filename.typ]] <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0" />
- _ai_pastatoid_def.dfn
- y script, please document it </WRAP> <ELEMENT Name = "PathName" Type = "Type" Filename = "filename.typ" Array = "true" /> ===== FileName ===== //File name// \\ Example: //my_file.ext// \\ Ba
- _item_basics.dfn
- nding on the type of object being created. ===== name ===== //String of characters// \\ Example: //plate armor// This is a name for identifying the object. This is not the strin... ient and it's translations(which are based on the name of the .sitem file). ===== origin ===== // Select... le 3D consequence). ===== sack_type ===== // File name | Default = bag.item // \\ Example: //purse01.sit
- sound.dfn @en:ds:sound
- line in a DFN is defined as follows: '' <ELEMENT Name = "SoundType" Type = "DfnPointer" /> '' This mea... s like the following: <code xml> <VSTRUCT DfnName="simple_sound.dfn" Name="SoundType"> <ATOM Name="Filename" Value="tititatatoto.wav" /> <ATOM Name="MaxDistance" Val
- stream_file_sound.dfn @en:ds:sound
- y script, please document it </WRAP> <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0"/> <ELEMENT Name="MaxDistance" Type="Type" Filename="distance.typ" Default="15.0"/> <ELEMENT Name="Alpha" Type="Type"
- stream_sound.dfn @en:ds:sound
- by script, please document it </WRAP> <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0"/> <ELEMENT Name="MaxDistance" Type="Type" Filename="distance.typ" Default="15.0"/> <ELEMENT Name="Alpha" Type="Type"
- _ai_static_type.dfn
- y script, please document it </WRAP> ===== PatateName ===== // String // \\ Example: //machainedecaract... [[en:ds:rcdstypstring|string.typ]] ===== FicheName ===== //File name// \\ Example: //my_file.ext/ \\ Based on [[en:ds:rcdstypfilename|filename.typ]]
- _ai_creature.dfn
- by script, please document it </WRAP> <PARENT Name = "_ ai_object.dfn" /> ===== Behaviours ===== // ... tion.dfn]] - Array values ARRAY) // ===== ClassName ===== // String | Default = BaseCreature // \\ Ex... [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name = "InitFame" Type = "Type" Filename = "float.typ" Default = "- 50.0" /> ===== Connect ===== // Subset o
- _ai_creature_spawn.dfn
- cdstypfloat|float.typ]] ===== Type ===== //File name// \\ Example: //my_file.ext/ \\ Based on [[en:ds:rcdstypfilename|filename.typ]] ===== Class ===== // Selection list(based on [[en:ds:rcdstyp_ai_creature_type|_ai_creature_type.typ]]) // ===== Name ===== // String // \\ Example: //machainedecaract