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- _ai_location.dfn
- [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name="Exclusions" Type="Type" Filename="string.typ" Array="true"/>
- _ai_motivation_param_fatigue.dfn
- by script, please document it </WRAP> <PARENT Name = "_ ai_motivation_fatigue.dfn" /> ===== Hunger =
- _ai_motivation_param_hunger.dfn
- by script, please document it </WRAP> <PARENT Name = "_ ai_motivation_hunger.dfn" /> ===== Hunger ==
- _ai_population.dfn
- ally by script, please document it </WRAP> ===== Name ===== // String // \\ Example: //machainedecaract... ypint|int.typ]] ===== CreatureType ===== //File name// \\ Example: //my_file.ext/ \\ Based on [[en:ds:rcdstypfilename|filename.typ]] ===== UserType ===== // Integer | Default = 1 // \\ Example: //1// \\ Based on [[en:
- _ai_model_creature.dfn
- by script, please document it </WRAP> <PARENT Name = "_ ai_object.dfn" /> ===== ClassName ===== // String | Default = BaseCreature // \\ Example: //machai
- _ai_manager_param.dfn
- by script, please document it </WRAP> ===== PrimName ===== // String // \\ Example: //machainedecaract... [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name = "SpawnName" Type = "Type" Filename = "string.typ" Array = "true" /> ===== Creature ===== // Subset of characterist
- _ai_manager.dfn
- ally by script, please document it </WRAP> ===== Name ===== // String // \\ Example: //machainedecaract... [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name = "Spawn" Type = "Type" Filename = "string.typ" Array = "true" /> ===== Population ===== // Subset of c
- mixer_config.dfn @en:ds:sound
- [[en:ds:sound:rcdstypint | int.typ]] <ELEMENT Name="SampleBanks" Type="Type" Filename="string.typ" Array="true" /> ===== BackgroundFlags ===== // Subset o
- _ai_init_var.dfn
- ally by script, please document it </WRAP> ===== Name ===== // Selection list(based on [[en:ds:rcdstyp_
- _brick_basics.dfn
- rgy_type|_brick_energy_type.typ]]) // <ELEMENT Name = "Cost" Type = "Type" Filename = "formulae.typ" Default = "0.1 *" HP Default " ===== Difficulty ====... _suffix_type|_suffix_type.typ]]) // <ELEMENT Name="Minimum fame" Type="Type" Filename="int.typ" Default="-600000"/>
- _ai_motivation_param.dfn
- by script, please document it </WRAP> <PARENT Name = "_ ai_motivation.dfn" /> ===== Hunger ===== //
- stream_file_sound.dfn @en:ds:sound
- y script, please document it </WRAP> <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0"/> <ELEMENT Name="MaxDistance" Type="Type" Filename="distance.typ" Default="15.0"/> <ELEMENT Name="Alpha" Type="Type"
- _ai_motivation_fatigue.dfn
- ally by script, please document it </WRAP> ===== Name ===== // Selection list(based on [[en:ds:rcdstyp_
- _brick_learning.dfn
- _role_master|_role_master.typ]]) // <ELEMENT Name="Price" Type="Type" Filename="formulae.typ" Default="0.1*"HP Default""/>
- _ai_motivation_explore.dfn
- ally by script, please document it </WRAP> ===== Name ===== // Selection list(based on [[en:ds:rcdstyp_