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- Added fishing activity @en
- st 5 tags %% <STRUCT/> %%: <code xml> <STRUCT Name="firework_01"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Peche_Init.anim"/> <ATOM Name="next1" Value="1"/> <ATOM Na
- Ajout de l'activité de la pêche @fr
- es balises %%<STRUCT/>%% : <code xml> <STRUCT Name="firework_01"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Peche_Init.anim"/> <ATOM Name="next1" Value="1"/> <ATOM Na
- animation_set.dfn @fr:ds
- ript, merci de le documenter </WRAP> <ELEMENT Name="defaultHeadControl" Type="Type" Filename="boolean.typ" Default="true"/> <!-- Basics --> <ELEMENT Name="idle" Type="Dfn" Filename="animation_state.dfn"/> <ELEMENT Name="idle_to_walk" Type="Dfn" Fi
- saiphrase.dfn @fr:ds
- /mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 1 ===== //Nom de fichier// \\ Exemple : //mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 2 ===== //Nom de fichier// \\ Exemple : //mon_fichier.ext// \\ Basé sur [
- sphrase.dfn @fr:ds
- /mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 1 ===== //Nom de fichier// \\ Exemple : //mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 2 ===== //Nom de fichier// \\ Exemple : //mon_fichier.ext// \\ Basé sur [
- automaton_spell_states.dfn @fr:ds
- le documenter </WRAP> <!-- GOOD --> <ELEMENT Name="cast_good_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_fail"
- Décrypter le fichier ryzom patch @fr
- pour chaque fichier: ^ Nom ^ Fonction ^ | _FileName | Nom du fichier | | _VersionNumber | Version de ... (en fait il y en a qu'une) ^ Nom ^ Fonction ^ | _Name | Nom | | _IsOptional | optionnel | | _Files | Sé... PCategory == (dans bdn_patch.h) * std::string _Name; * bool _IsOptional; * std::string _UnpackTo;... _IsIncremental; * std::string _CatRequired; ** Name of the category required** * bool _Hidden; **I
- Shard commands @en
- o the targeted entity(/b), or to the entity whose name is specified in the first parameter(/c). * ... get> <Command> [which applies to the target whose name is given as the first parameter] example: The ... fo </wrap>: Displays information about the avatar named "Zatalyz". ==== Move commands ==== Different co... port Zatalyz | | Position <x>, <y> [, <z>] / <bot name> / <player name> / home | Teleports to exact coor
- automaton_state.dfn @fr:ds
- cript, merci de le documenter </WRAP> <ELEMENT Name="move" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="rotation" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="
- Commandes shard @fr
- teleport Zatalyz | | Position <x>,<y>[,<z>]/<bot name>/<player name>/home | Téléporte à des coordonnées précises ou sur une entité, un joueur ou un drape... sion="1.0"?> <PositionFlags size="8"> <Flag name="aelius" x="25047" y="-24370" z="59"/> <Flag name="champignon" x="6480" y="-13212" z="-1"/> <Fl
- Modèles Django des bases de données @fr
- d = models.AutoField(primary_key=True) domain_name = models.CharField(unique=True, max_length=32) ... ss = models.CharField(max_length=255) ring_db_name = models.CharField(max_length=255) web_host =... column='PermissionId', primary_key=True) # Field name made lowercase. uid = models.IntegerField(db_column='UId') # Field name made lowercase. domainid = models.IntegerFiel
- Django models of the databases @en:nel_mysql
- d = models.AutoField(primary_key=True) domain_name = models.CharField(unique=True, max_length=32) ... ss = models.CharField(max_length=255) ring_db_name = models.CharField(max_length=255) web_host =... column='PermissionId', primary_key=True) # Field name made lowercase. uid = models.IntegerField(db_column='UId') # Field name made lowercase. domainid = models.IntegerFiel
- Ryzom Core Game Client Commands @en
- the targeted entity (/b), or to the entity whose name is specified in the first parameter (/c). *... get> <Command> [which applies to the target whose name is given as the first parameter] Example: The ... fo </wrap>: Displays information about the avatar named "Zatalyz". ===== Command accessible by playe... eam invite to a player character | <eid> <member name> | | setLeague | Set the League of the team | <
- Commandes du client de jeu Ryzom Core @fr
- eam invite to a player character | <eid> <member name> | | setLeague | Set the League of the team | <user id> [<name>] | | leagueInvite | send a League invite to a player character | <eid> <player name> | | leagueKick | kick a player character from league | <eid> <member name> | | guildInvite | send a guild invite to a play
- The System localization/translation of the Ryzom Core @en
- ver-side "static localization"(that is, interface names, error messages). The second part is for the dyn... file includes the "language-code" embedded in the name. Detail about the file formats follow below: ===... aming language: "#include". #include "path/filename.txt" You can have any number of "include-command... meterDesc parameterDesc : parameterType parameterName parameterName : identifier parameterType : ‘ite