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Différences
Ci-dessous, les différences entre deux révisions de la page.
| — | fr:ds:rcprimitiveshop [2021/12/03 18:19] (Version actuelle) – créée - modification externe 127.0.0.1 | ||
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| Ligne 1: | Ligne 1: | ||
| + | ====== Les boutiques ====== | ||
| + | Les boutiques en jeu servent à vendre/ | ||
| + | |||
| + | Pour créer une boutique, il faut créer un Personnage Non Joueur (cela sera bien un .creature mais peut être quelque chose d' | ||
| + | '' | ||
| + | |||
| + | <WRAP center round info 60%> | ||
| + | Il serait intéressant de tester le parentage de certains paramètres au niveau du '' | ||
| + | </ | ||
| + | |||
| + | Les alias présentés sont basés sur le monde d' | ||
| + | |||
| + | <WRAP center round important 60%> | ||
| + | Il semblerait que le fait de préciser une nationalité au marchand entraîne : | ||
| + | * une répercussion au niveau des prix selon sa réputation auprès de cette nation ; | ||
| + | * une renommée minimale (0 apparemment) nécessaire pour pouvoir y faire des achats. | ||
| + | * Les [[# | ||
| + | |||
| + | Tout ceci demande à être testé/ | ||
| + | </ | ||
| + | |||
| + | ===== Le PNJ ===== | ||
| + | Il faut indiquer dans la zone ' | ||
| + | < | ||
| + | shop: | ||
| + | </ | ||
| + | puis, soit des indications détaillées, | ||
| + | |||
| + | ===== Indications détaillées ===== | ||
| + | On peut juste indiquer le type de boutique : STATIC_SHOP, | ||
| + | < | ||
| + | item : itarmor.sitem 100 500 | ||
| + | item : itarmor.sitem 150 1000 | ||
| + | item : itarmor.sitem 200 5000 | ||
| + | item : itarmor.sitem 250 10000 | ||
| + | </ | ||
| + | Il s'agit donc de lister après un appel 'item :', les datasheets des .sitem en vente puis leur niveau pour finir par leur prix. | ||
| + | |||
| + | ===== Codes produits ===== | ||
| + | Il existe un certain nombre de codes qui permettent d' | ||
| + | ==== Produits spéciaux ==== | ||
| + | * **no_bot_chat** : <wrap important> | ||
| + | * **missions** : <wrap important> | ||
| + | * **guild_creator**: | ||
| + | * **characteristics_seller**: | ||
| + | * **harvest_action**: | ||
| + | * **craft_action**: | ||
| + | * **magic_action**: | ||
| + | * **fight_action**: | ||
| + | ==== Niveau ==== | ||
| + | La partie niveau est indiquée comme : " | ||
| + | * L1 | ||
| + | * L10 | ||
| + | * L20 | ||
| + | * L50 | ||
| + | * L100 | ||
| + | * L150 | ||
| + | * L200 | ||
| + | * L250 | ||
| + | * L300 | ||
| + | ==== Qualité ==== | ||
| + | La qualité se décline en 5 grades : | ||
| + | * Q20, énergie de 0 à 20 | ||
| + | * Q35, énergie de 21 à 35 | ||
| + | * Q50, énergie de 36 à 50 | ||
| + | * Q65, énergie de 51 à 65 | ||
| + | * Q80, énergie de 66 à 80 (et plus) | ||
| + | ==== Catégorie ==== | ||
| + | La catégorie d' | ||
| + | * AmmoTool | ||
| + | * ANKLET | ||
| + | * ArmorTool | ||
| + | * AUTOLAUCH | ||
| + | * AUTOLAUNCH_AMMO | ||
| + | * AXE | ||
| + | * BOWPISTOL | ||
| + | * BOWPISTOL_AMMO | ||
| + | * BOWRIFLE | ||
| + | * BOWRIFLE_AMMO | ||
| + | * BRACELET | ||
| + | * BUCKLER | ||
| + | * DAGGER | ||
| + | * DIADEM | ||
| + | * EARING | ||
| + | * FOOD | ||
| + | * HAIR_FEMALE | ||
| + | * HAIR_MALE | ||
| + | * HAIRCOLOR_FEMALE | ||
| + | * HAIRCOLOR_MALE | ||
| + | * HEAVY_BOOTS | ||
| + | * HEAVY_GLOVES | ||
| + | * HEAVY_HELMET | ||
| + | * HEAVY_PANTS | ||
| + | * HEAVY_SLEEVES | ||
| + | * HEAVY_VEST | ||
| + | * JewelryTool | ||
| + | * JOB_ELEMENT | ||
| + | * LAUNCHER | ||
| + | * LAUNCHER_AMMO | ||
| + | * LIGHT_BOOTS | ||
| + | * LIGHT_GLOVES | ||
| + | * LIGHT_PANTS | ||
| + | * LIGHT_SLEEVES | ||
| + | * LIGHT_VEST | ||
| + | * MACE | ||
| + | * MAGICIAN_STAFF | ||
| + | * MEDIUM_BOOTS | ||
| + | * MEDIUM_GLOVES | ||
| + | * MEDIUM_PANTS | ||
| + | * MEDIUM_SLEEVES | ||
| + | * MEDIUM_VEST | ||
| + | * MEKTOUB_MOUNT_TICKET | ||
| + | * MEKTOUB_PACKER_TICKET | ||
| + | * MeleeWeaponTool | ||
| + | * PENDANT | ||
| + | * PIKE | ||
| + | * PISTOL | ||
| + | * PISTOL_AMMO | ||
| + | * RangeWeaponTool | ||
| + | * RIFLE | ||
| + | * RIFLE_AMMO | ||
| + | * RING | ||
| + | * SERVICE_STABLE | ||
| + | * SHEARS | ||
| + | * SHIELD | ||
| + | * SPEAR | ||
| + | * STAFF | ||
| + | * SWORD | ||
| + | * TATOO_FEMALE | ||
| + | * TATOO_MALE | ||
| + | * ToolMaker | ||
| + | * TWO_HAND_AXE | ||
| + | * TWO_HAND_MACE | ||
| + | * TWO_HAND_SWORD | ||
| + | ==== Matières premières ==== | ||
| + | Matières premières, regroupées par usage : | ||
| + | * **MPL**, A (Blade) | ||
| + | * **MPH**, B MpH (Hammer) | ||
| + | * **MPP**, C MpP (Point) | ||
| + | * **MPM**, D MpM (Shaft) | ||
| + | * **MPG**, E MpG (Grip) | ||
| + | * **MPC**, F MpC (Counterweight) | ||
| + | * **MPGA**, G MpGA (Trigger) | ||
| + | * **MPPE**, H MpPE (Firing pin) | ||
| + | * **MPCA**, I MpCA (Barrel) | ||
| + | * **MPE**, J MpE (Explosive) | ||
| + | * **MPEN**, K MpEN (Ammo jacket) | ||
| + | * **MPPR**, L MpPR (Ammo bullet) | ||
| + | * **MPCR**, M MpCR (Armor shell) | ||
| + | * **MPRI**, N MpRI (Armor interior coating) | ||
| + | * **MPRE**, O MpRE (Armor interieur stuffing) | ||
| + | * **MPAT**, P MpAT (Armor clip) | ||
| + | * **MPSU**, Q MpSU (Jewel stone support) | ||
| + | * **MPED**, R MpED (Jewel stone) | ||
| + | * **MPBT**, S MpBT (Blacksmith tool) | ||
| + | * **MPPES**,T MpPES (Pestle tool) | ||
| + | * **MPSH**, U MpSH (Sharpener tool) | ||
| + | * **MPTK**, V MpTK (Tunneling Knife) | ||
| + | * **MPJH**, W MpJH (Jewelry hammer) | ||
| + | * **MPCF**, X MpCF (Campfire) | ||
| + | * **MPVE**, Y MpVE (Clothes) | ||
| + | * **MPMF**, Z MpMF (Magic Focus) | ||
| + | ==== Pactes de téléportation ==== | ||
| + | Les pactes de téléportation | ||
| + | * KAMI_TP | ||
| + | * KARAVAN_TP | ||
| + | ==== Écosystème ==== | ||
| + | L' | ||
| + | * CommonEcosystem | ||
| + | * Desert | ||
| + | * Forest | ||
| + | * Lacustre | ||
| + | * Jungle | ||
| + | * Goo | ||
| + | * PrimaryRoot | ||
| + | ==== Nation d' | ||
| + | L' | ||
| + | * Common | ||
| + | * Fyros | ||
| + | * Matis | ||
| + | * Tryker | ||
| + | * Zorai | ||
| + | * Karavan | ||
| + | * Tribe | ||
| + | * Refugee | ||
| + | ==== Outils ==== | ||
| + | Types d' | ||
| + | * CRAFTING_TOOL | ||
| + | * HARVEST_TOOL | ||
| + | * TAMING_TOOL | ||
| + | * TRAINING_TOOL | ||
| + | ==== Type de la boutique ==== | ||
| + | Type de la boutique | ||
| + | * STATIC_SHOP, | ||
| + | * DYNAMIC_SHOP, | ||
| + | * STATIC_DYNAMIC_SHOP, | ||
| + | ===== Les alias ===== | ||
| + | Un certain nombre a été créé mais il est possible d'en générer de nouveaux en se basant sur les éléments ci-dessus. On peut les emboîter comme cela est visible dans les exemples ci-dessous. | ||
| + | ==== Montures ==== | ||
| + | MOUNT: ne semble pas avoir été rempli bien qu'il soit listé. | ||
| + | ==== Groupes d' | ||
| + | Ces alias permettent d' | ||
| + | === Sets d' | ||
| + | * **LARMOR**: LIGHT_BOOTS: | ||
| + | * **MARMOR**: MEDIUM_BOOTS: | ||
| + | * **HARMOR**: HEAVY_BOOTS: | ||
| + | * **LARMORSHIELD**: | ||
| + | * **MARMORSHIELD**: | ||
| + | * **HARMORSHIELD**: | ||
| + | === Sets d' | ||
| + | * **SHIELDS**: | ||
| + | * **MELEE_WEAPON**: | ||
| + | * **MELEE: SHIELDS**: MELEE_WEAPON | ||
| + | * **MELEE_WEAPON_1H**: | ||
| + | * **MELEE_WEAPON_2H**: | ||
| + | * **NEWBIELAND_WEAPON_MATIS**: | ||
| + | * **NEWBIELAND_WEAPON_ZORAI**: | ||
| + | * **NEWBIELAND_WEAPON_FYROS**: | ||
| + | * **NEWBIELAND_WEAPON_TRYKER**: | ||
| + | * **MELEE_WEAPON_NEWBIELAND_ALL**: | ||
| + | * **MELEE_WEAPON_2H_NEWBIELAND_ALL**: | ||
| + | * **AMMO**: BOWRIFLE_AMMO: | ||
| + | * **RANGE_WEAPON**: | ||
| + | * **RANGE**: RANGE_WEAPON: | ||
| + | * **RANGE_BOW**: | ||
| + | * **RANGE_PISTOLRIFLE**: | ||
| + | === Sets d' | ||
| + | * **CRAFTING_TOOL**: | ||
| + | * **HARVEST_TOOL**: | ||
| + | * **TOOL**: CRAFTING_TOOL: | ||
| + | * **TOOLS_NOOB**: | ||
| + | === Sets cosmétiques === | ||
| + | * **HAIRDRESSING_MALE**: | ||
| + | * **HAIRDRESSING_FEMALE**: | ||
| + | === Joaillerie === | ||
| + | * **JEWEL**: ANKLET: BRACELET: DIADEM: EARING: PENDANT: RING | ||
| + | ==== Qualité ==== | ||
| + | * **QUALITY_A**: | ||
| + | * **QUALITY_B**: | ||
| + | * **QUALITY_C**: | ||
| + | * **QUALITY_D**: | ||
| + | * **QUALITY_E**: | ||
| + | ==== Niveaux ==== | ||
| + | === Silan === | ||
| + | * **REFUGEE_LEVEL**: | ||
| + | * **NEWBIELAND_LEVEL**: | ||
| + | * **RM_NEWBIELAND_LEVEL**: | ||
| + | === Villages === | ||
| + | * **VILLAGE_LOW_LEVEL**: | ||
| + | * **VILLAGE_MED_LEVEL**: | ||
| + | * **VILLAGE_HIGH_LEVEL**: | ||
| + | * **VILLAGE_LEVEL**: | ||
| + | * **RM_VILLAGE_LEVEL**: | ||
| + | * **RM_VILLAGE_HIGH_LEVEL**: | ||
| + | === Cités === | ||
| + | * **TOWN_LOW_LEVEL**: | ||
| + | * **TOWN_HIGH_LEVEL**: | ||
| + | * **RM_TOWN_LEVEL**: | ||
| + | === Tribus === | ||
| + | * **TRIBE_LEVEL**: | ||
| + | ==== Régions de provenance ==== | ||
| + | === Armures === | ||
| + | * **MATIS_LARMOR**: | ||
| + | * **MATIS_MARMOR**: | ||
| + | * **MATIS_HARMOR**: | ||
| + | |||
| + | * **TRYKER_LARMOR**: | ||
| + | * **TRYKER_MARMOR**: | ||
| + | * **TRYKER_HARMOR**: | ||
| + | | ||
| + | * **ZORAI_LARMOR**: | ||
| + | * **ZORAI_MARMOR**: | ||
| + | * **ZORAI_HARMOR**: | ||
| + | * | ||
| + | * **FYROS_LARMOR**: | ||
| + | * **FYROS_MARMOR**: | ||
| + | * **FYROS_HARMOR**: | ||
| + | |||
| + | * **NEWBIELAND_LARMOR_MATIS**: | ||
| + | * **NEWBIELAND_LARMOR_ZORAI**: | ||
| + | * **NEWBIELAND_LARMOR_FYROS**: | ||
| + | * **NEWBIELAND_LARMOR_TRYKER**: | ||
| + | * **NEWBIELAND_MARMOR**: | ||
| + | * **NEWBIELAND_HARMOR**: | ||
| + | * **NEWBIELAND_LARMOR_ALL**: | ||
| + | * **NEWBIELAND_MARMOR_ALL**: | ||
| + | === Armes === | ||
| + | * **MATIS_MELEE**: | ||
| + | * **FYROS_MELEE**: | ||
| + | * **ZORAI_MELEE**: | ||
| + | * **TRYKER_MELEE**: | ||
| + | * **MATIS_MELEE_WEAPON_1H**: | ||
| + | * **FYROS_MELEE_WEAPON_1H**: | ||
| + | * **ZORAI_MELEE_WEAPON_1H**: | ||
| + | * **TRYKER_MELEE_WEAPON_1H**: | ||
| + | * **MATIS_MELEE_WEAPON_2H**: | ||
| + | * **FYROS_MELEE_WEAPON_2H**: | ||
| + | * **ZORAI_MELEE_WEAPON_2H**: | ||
| + | * **TRYKER_MELEE_WEAPON_2H**: | ||
| + | * **MATIS_NEWBIELAND_WEAPON_MATIS**: | ||
| + | * **FYROS_NEWBIELAND_WEAPON_FYROS**: | ||
| + | * **ZORAI_NEWBIELAND_WEAPON_ZORAI**: | ||
| + | * **TRYKER_NEWBIELAND_WEAPON_TRYKER**: | ||
| + | * **NEWBIELAND_MELEE_WEAPON_2H**: | ||
| + | * **NEWBIELAND_RANGE_WEAPON**: | ||
| + | * **NEWBIELAND_WEAPON_ALL**: | ||
| + | * **MELEE_WEAPON_2H_NEWBIELAND**: | ||
| + | * **MATIS_RANGE**: | ||
| + | * **FYROS_RANGE**: | ||
| + | * **ZORAI_RANGE**: | ||
| + | * **TRYKER_RANGE**: | ||
| + | * **MATIS_RANGE_BOW**: | ||
| + | * **FYROS_RANGE_BOW**: | ||
| + | * **ZORAI_RANGE_BOW**: | ||
| + | * **TRYKER_RANGE_BOW**: | ||
| + | * **MATIS_RANGE_PISTOLRIFLE**: | ||
| + | * **FYROS_RANGE_PISTOLRIFLE**: | ||
| + | * **ZORAI_RANGE_PISTOLRIFLE**: | ||
| + | * **TRYKER_RANGE_PISTOLRIFLE**: | ||
| + | |||
| + | === Outils === | ||
| + | * **COMMON_TOOL**: | ||
| + | * **NEWBIELAND_TOOL**: | ||
| + | === Composantes de métier === | ||
| + | * **COMMON_JOB**: | ||
| + | === Joaillerie === | ||
| + | * **MATIS_JEWEL**: | ||
| + | * **TRYKER_JEWEL**: | ||
| + | * **ZORAI_JEWEL**: | ||
| + | * **FYROS_JEWEL**: | ||
| + | * **MATIS_NEWBIELAND_JEWEL**: | ||
| + | * **TRYKER_NEWBIELAND_JEWEL**: | ||
| + | * **ZORAI_NEWBIELAND_JEWEL**: | ||
| + | * **FYROS_NEWBIELAND_JEWEL**: | ||
| + | * **NEWBIELAND_JEWEL_ALL**: | ||
| + | === Cosmétiques === | ||
| + | * **MATIS_HAIRDRESSING_MALE**: | ||
| + | * **MATIS_HAIRDRESSING_FEMALE**: | ||
| + | * **MATIS_TATOO_MALE**: | ||
| + | * **MATIS_TATOO_FEMALE**: | ||
| + | * **TRYKER_HAIRDRESSING_MALE**: | ||
| + | * **TRYKER_HAIRDRESSING_FEMALE**: | ||
| + | * **TRYKER_TATOO_MALE**: | ||
| + | * **TRYKER_TATOO_FEMALE**: | ||
| + | * **ZORAI_HAIRDRESSING_MALE**: | ||
| + | * **ZORAI_HAIRDRESSING_FEMALE**: | ||
| + | * **ZORAI_TATOO_MALE**: | ||
| + | * **ZORAI_TATOO_FEMALE**: | ||
| + | * **FYROS_HAIRDRESSING_MALE**: | ||
| + | * **FYROS_HAIRDRESSING_FEMALE**: | ||
| + | * **FYROS_TATOO_MALE**: | ||
| + | * **FYROS_TATOO_FEMALE**: | ||
| + | ==== Matières premières par type d' | ||
| + | * **RM_ITEM_PART_MELEE**: | ||
| + | * **RM_ITEM_PART_RANGE**: | ||
| + | * **RM_ITEM_PART_ARMOR**: | ||
| + | * **RM_ITEM_PART_JEWEL**: | ||
| + | * **RM_ITEM_PART_MAGIC_FOCUS**: | ||
| + | * **RM_ITEM_PART_CLOTH: | ||
| + | * **RM_ITEM_PART_TOOLS**: | ||
| + | ==== Matières premières par groupe artisanal ==== | ||
| + | * **RM_CRAFTGROUP_AC**: | ||
| + | * **RM_CRAFTGROUP_BF**: | ||
| + | * **RM_CRAFTGROUP_RZ**: | ||
| + | * **RM_CRAFTGROUP_IM**: | ||
| + | * **RM_CRAFTGROUP_HP**: | ||
| + | * **RM_CRAFTGROUP_DL**: | ||
| + | * **RM_CRAFTGROUP_GQ**: | ||
| + | * **RM_CRAFTGROUP_EY**: | ||
| + | * **RM_CRAFTGROUP_KN**: | ||
| + | * **RM_CRAFTGROUP_JO**: | ||
| + | ==== Intégralité des matières premières ==== | ||
| + | * **RM_ITEM_PART_SOLD**: | ||
| + | |||
| + | ==== Écosystèmes ==== | ||
| + | |||
| + | === Forêt === | ||
| + | * **RM_FOREST_0**: | ||
| + | * **RM_FOREST_1**: | ||
| + | * **RM_FOREST_2**: | ||
| + | * **RM_FOREST_3**: | ||
| + | * **RM_FOREST_4**: | ||
| + | * **RM_FOREST_5**: | ||
| + | * **RM_FOREST_6**: | ||
| + | === Jungle === | ||
| + | * **RM_JUNGLE_0**: | ||
| + | * **RM_JUNGLE_1**: | ||
| + | * **RM_JUNGLE_2**: | ||
| + | * **RM_JUNGLE_3**: | ||
| + | * **RM_JUNGLE_4**: | ||
| + | * **RM_JUNGLE_5**: | ||
| + | * **RM_JUNGLE_6**: | ||
| + | === Désert === | ||
| + | * **RM_DESERT_0**: | ||
| + | * **RM_DESERT_1**: | ||
| + | * **RM_DESERT_2**: | ||
| + | * **RM_DESERT_3**: | ||
| + | * **RM_DESERT_4**: | ||
| + | * **RM_DESERT_5**: | ||
| + | * **RM_DESERT_6**: | ||
| + | === Lacs === | ||
| + | * **RM_LAKE_0**: | ||
| + | * **RM_LAKE_1**: | ||
| + | * **RM_LAKE_2**: | ||
| + | * **RM_LAKE_3**: | ||
| + | * **RM_LAKE_4**: | ||
| + | * **RM_LAKE_5**: | ||
| + | * **RM_LAKE_6**: | ||
| + | === Goo === | ||
| + | * **RM_GOO_0**: | ||
| + | * **RM_GOO_1**: | ||
| + | * **RM_GOO_2**: | ||
| + | * **RM_GOO_3**: | ||
| + | * **RM_GOO_4**: | ||
| + | * **RM_GOO_5**: | ||
| + | * **RM_GOO_6**: | ||
| + | === Primes Racines === | ||
| + | * **RM_PRIMROOT_0**: | ||
| + | * **RM_PRIMROOT_1**: | ||
| + | * **RM_PRIMROOT_2**: | ||
| + | * **RM_PRIMROOT_3**: | ||
| + | * **RM_PRIMROOT_4**: | ||
| + | * **RM_PRIMROOT_5**: | ||
| + | * **RM_PRIMROOT_6**: | ||
| + | === Objets d' | ||
| + | * **STABLE_BOY_MATIS**: | ||
| + | * **STABLE_BOY_ZORAI**: | ||
| + | * **STABLE_BOY_FYROS**: | ||
| + | * **STABLE_BOY_TRYKER**: | ||
| + | === Pactes de téléportation === | ||
| + | * **KAMI_TP_FOREST**: | ||
| + | * **KAMI_TP_JUNGLE**: | ||
| + | * **KARAVAN_TP_FOREST**: | ||
| + | * **KARAVAN_TP_JUNGLE**: | ||
| + | === Entraîneurs === | ||
| + | * **FYROS_HARVEST_ACTION**: | ||
| + | * **FYROS_CRAFT_ACTION**: | ||
| + | * **FYROS_MAGIC_ACTION**: | ||
| + | * **FYROS_FIGHT_ACTION**: | ||
| + | |||
| + | * **MATIS_HARVEST_ACTION**: | ||
| + | * **MATIS_CRAFT_ACTION**: | ||
| + | * **MATIS_MAGIC_ACTION**: | ||
| + | * **MATIS_FIGHT_ACTION**: | ||
| + | |||
| + | * **TRYKER_HARVEST_ACTION**: | ||
| + | * **TRYKER_CRAFT_ACTION**: | ||
| + | * **TRYKER_MAGIC_ACTION**: | ||
| + | * **TRYKER_FIGHT_ACTION**: | ||
| + | |||
| + | * **ZORAI_HARVEST_ACTION**: | ||
| + | * **ZORAI_CRAFT_ACTION**: | ||
| + | * **ZORAI_MAGIC_ACTION**: | ||
| + | * **ZORAI_FIGHT_ACTION**: | ||
| + | |||
| + | {{tag> | ||





