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- item_mp_faber_type.typ
- ons ^ Valeur système renvoyée ^ |**Raw Material for Blade**|tbd|MpL| |**Raw Material for Hammer**|tbd|MpH| |**Raw Material for Point**|tbd|MpP| |**Raw Material for Shaft**|tbd|MpM| |**Raw Material for Grip**|tbd|MpG| |**Raw Mater
- Joaillerie
- "/> <ATOM Name="MP 1" Value="Raw Material for Jewel stone support"/> <ATOM Name="MP 2" Value="Raw Material for Jewel stone"/> </STRUCT> </STRUCT> </
- _skill_type_and_associated_carac.dfn
- aracteristic.typ" Array="true"/> ===== Skill type for role ===== // Liste de choix (basée sur [[fr:ds:r
- _specialized_skill_type_and_associated_carac.dfn
- aracteristic.typ" Array="true"/> ===== Skill type for role ===== // Liste de choix (basée sur [[fr:ds:r
- animation_set.dfn
- Dfn" Filename="animation_state.dfn"/> <!-- Use for Faber/Harvest/Training --> <ELEMENT Name="use_i
- _peuple.typ
- a string but values were 0, 1, 2 etc. Value return now a real string ex: FYROS for Fyros. {{tag>typ}}
- Datasheets de définition
- efine basic Georges types and the UI element used for editing these types. * Les fichiers .dfn : Def