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- depositzone
- ted the terrains corresponding to the ecosystems. For example, at the north-west of the Matis territory... t the .sitem, in the "exact_mp_item" table. Thus, for the missions, deposits can be created which conta... ic required mats. Here is how the mats selection for a deposit is done. For each existing mat sheet m*.sitem: - If the name can be found in the "exact_m
- Text guidelines reference document
- ines|nomenclature guidelines reference document]] for help on creating tags for rites. ===== Generic phrase requirements ===== * Using directly a phrase... he “PHRASE_TAG” tag. </WRAP> <WRAP clear></WRAP> For objectives with several items (kill different cre... ble is custom or default. <WRAP box 95%> Example: for a Give_to mission with 2 objects of one type need
- npc_group
- ning with ‘bot_’ are field that are default value for all the bots in the group. In certain case, they ... t_chat_parameters :** Describe the reference chat for the bots. Chat is specified with a series of keyw... hat. **bot_equipment :** Describe the equipment for the bots. Equipment is specified with a series of... on:** * CHEAD : set the head color (used either for hair or for hat). Parameter is a list of randomly
- npc_bot
- **chat_parameters:** Describe the reference chat for the bot. Chat is specified with a series of keywo... shop/chat. **equipment:** Describe the equipment for the bot. Equipment is specified with a series of ... on * **CHEAD** set the head color (used either for hair or for hat). Parameter is a list of randomly chosen color index space separated (e.g. 1 2 3 4).
- pre_requisite
- meet the requirements the mission isn’t available for the player (icon is disabled in the task giver me... imitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **require_fame:** ... imitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **require_guild_gr... imitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **require_mission_
- kill
- bers, NPCs, group members … Specify only one type for a given kill objective. If you want the player to... imitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **fauna/quantity**:... imitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **group**: Group na... imitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **overload_objectiv
- mission_tree
- *: name of the mission, will be used as name base for all texts produced for the mission. See [[en:primitive:mission:rite_nomenclature_guidelines|rite_nomenclature_guidelines]] for help on creating tags for rites. **audience**: Indicates whether the mission is designed for a single
- user_model
- e syntax is ''Basics.attr value''. The attributes for this category are: * **life :** unsigned inte... ykill :** signed integer, quantity of fame gained for each kill of that bot * **xplevel :** unsigned ... rotections ==== allow to redefine protect values for the npc. You have to define a max value and a protect factor for each protection type. Syntax is "Protections.attr
- npc_group_parameters
- **grp_parameters :** This is a set of parameters for the group. This is a list of « keywords : paramet... range. Parameter is the escort range (in meters). For more info, see the [[en:primitive:mission:escort|... no contact flags are set, the group is available for all the places.)). No parameter.</color> * <col... no contact flags are set, the group is available for all the places.)). No parameter.</color> * <col
- custom_loot_table
- ** : This system allows you to define loot tables for a npc without creating a new loot table sheet. A ... e equip params of the npc. **money_base** : base for the money amount dropped along with the items. *... be given as a floating value of a percentage (0.9 for 90%) See also [[en:primitive:mission:custom_loot_set|custom_loot_set]]. For other customization possibilities, see also [[en:
- destroy_item
- imitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **guild (Boolean)**: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission). ===== Default variables ===== **npc_name
- linear_dyn_chat_continue
- tes the next step of the branch. This is designed for the situations where a player can move away from ... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **roleplay_objectiv... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **phrase_yes** : Te... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. Also see [[en:primi
- linear_dyn_chat_fail
- out, it executes a fail action. This is designed for the briefing situations at the beginning of a mis... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **roleplay_objecti... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **phrase_yes :** T... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. Also see [[en:prim
- linear_dyn_chat_retry
- he previous talk_to instruction. This is designed for the debriefing situations at the end of a mission... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **roleplay_objecti... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **phrase_yes :** T... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. Also see [[en:prim
- recv_item
- imitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **guild (Boolean):** This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission). ===== Default variables ===== **npc_name