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- depositzone
- ted the terrains corresponding to the ecosystems. For example, at the north-west of the Matis territory... there's an ecotype of the Desert type, and not a Forest one. * A deposit is included in only one eco... t the .sitem, in the "exact_mp_item" table. Thus, for the missions, deposits can be created which conta... ic required mats. Here is how the mats selection for a deposit is done. For each existing mat sheet m*
- pre_requisite
- meet the requirements the mission isn’t available for the player (icon is disabled in the task giver me... imitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **require_fame:** List of couples Faction/Fame value that indicates the... imitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **require_guild_gr
- Text guidelines reference document
- ines|nomenclature guidelines reference document]] for help on creating tags for rites. ===== Generic phrase requirements ===== * Using directly a phrase... he “PHRASE_TAG” tag. </WRAP> <WRAP clear></WRAP> For objectives with several items (kill different creatures, forage different MPs …) the nomenclature would be the
- kill
- bers, NPCs, group members … Specify only one type for a given kill objective. If you want the player to... imitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **fauna/quantity**: Creature sheets and number of kills needed. See [[en... imitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **group**: Group na
- mission_tree
- *: name of the mission, will be used as name base for all texts produced for the mission. See [[en:primitive:mission:rite_nomenclature_guidelines|rite_nomenclature_guidelines]] for help on creating tags for rites. **audience**: Indicates whether the mission is designed for a single
- npc_group
- ning with ‘bot_’ are field that are default value for all the bots in the group. In certain case, they ... t_chat_parameters :** Describe the reference chat for the bots. Chat is specified with a series of keyw... hat. **bot_equipment :** Describe the equipment for the bots. Equipment is specified with a series of... on:** * CHEAD : set the head color (used either for hair or for hat). Parameter is a list of randomly
- forage
- ====== forage ====== Function used in [[en:primitive:mission:start|mission creation]]. Objective: The player has to forage MPs in specified quantities and qualities. =... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **roleplay_objective (Optional)**: Allow to add a description to the ste
- npc_bot
- **chat_parameters:** Describe the reference chat for the bot. Chat is specified with a series of keywo... shop/chat. **equipment:** Describe the equipment for the bot. Equipment is specified with a series of ... on * **CHEAD** set the head color (used either for hair or for hat). Parameter is a list of randomly chosen color index space separated (e.g. 1 2 3 4).
- user_model
- e syntax is ''Basics.attr value''. The attributes for this category are: * **life :** unsigned inte... :** positive float * **ecosystem :** lakelands, forest, jungle, desert, primeroots.. -> won't have an... ykill :** signed integer, quantity of fame gained for each kill of that bot * **xplevel :** unsigned ... rotections ==== allow to redefine protect values for the npc. You have to define a max value and a pro
- Nomenclature guidelines reference document
- rt to limit data transfer * Help identification for easier debug ===== Rite mission name ===== ==== Formal expression ==== “R_” + < album number (2 digi... action/objective type and contextual info. ==== Formal expression ==== < Phrase type (1 letter) > + ... “_” + < Contextual info > **Examples:** \\ P_T2_FORGERON_1 \\ P_T2_FORGERON_1A M_T2_FORGERON_1A O_T
- linear_dyn_chat_continue
- tes the next step of the branch. This is designed for the situations where a player can move away from ... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **roleplay_objective (Optional)**: Allow to add a description to the ste... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **phrase_yes** : Te
- linear_dyn_chat_fail
- out, it executes a fail action. This is designed for the briefing situations at the beginning of a mis... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **roleplay_objective (Optional):** Allow to add a description to the st... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **phrase_yes :** T
- linear_dyn_chat_retry
- he previous talk_to instruction. This is designed for the debriefing situations at the end of a mission... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **roleplay_objective (Optional):** Allow to add a description to the st... imitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **phrase_yes :** T
- buy
- layer has to buy specific items. It’s possible to force the player to buy from a given NPC by entering ... t_guidelines|text guidelines reference document]] for the formatting requirements. **roleplay_objective (Optional):** Allow to add a description to the ste... siondocitem_guidelines|complex item declaration]] for the formatting requirements. ===== Default vari
- craft
- t_guidelines|text guidelines reference document]] for the formatting requirements. **roleplay_objective (Optional):** Allow to add a description to the ste... ission:item_guidelines|complex item declaration]] for the formatting requirements. ===== Default variables ===== For item number X <WRAP column 30%> Vari