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- The shops
- by Winch Gate and the game Ryzom. They must therefore be adapted to your own project. [[#codes_product... duct codes]] are hard coded, however. One is therefore obliged to follow it. <WRAP center round import... box: <code> Shop: </code> Then either detailed information or product codes, or one or more aliases de... shard/shop_category.cfg </code> ===== Detailed information ===== We can simply indicate the type of sh
- The skills codes
- Rifles| |SFR2ARM|Master Rifle| ^SH^Harvest^ |SHF|Forage| |SHFD|Desert forage| |SHFDA|Advanced desert forage| |SHFDAE|Expert desert forage| |SHFDAEM|Master desert forage| |SHFF|Forest forage| |SHFFA|Advanced
- _item_3d.dfn
- n: ''/DFN/game_elem/_item'' This is the visual information of the objects to allow them to be displaye... ry), in the 3D zone of the client. \\ This is the form used either: * For female characters(clothes, hairstyles, all sexual elements that must have a dedicated shape due to the morphology); * For objects held in the left hand. <WRAP center roun
- _item_basics.dfn
- jects(the .sitem) It is not mandatory to enter information, especially since default values exist in t... ers// \\ Example: //plate armor// This is a name for identifying the object. This is not the string named for the designation in the client and it's translatio... on. This is apparently an essential determination for objects that will be prehensible(most defined typ
- _brick_families.typ
- T_FABER| <DEFINITION Label="root combat - Brute Force" Value="ROOT_COMBAT_BRUTE_FORCE"/> <DEFINITION Label="root combat - Dazzling Blow" Value="ROOT_COM... UNDLEAVES_KN"/> <DEFINITION Label="Shopkeeper - forest city reach" Value="SHOPKEEPER_FOREST_CITY_REACH"/> <DEFINITION Label="Shopkeeper - forest camp re
- Cosmetics
- tly", without going through "Georges Editor" just for simplifying the presentation, but feel free to us... to have the LOGs filled out, but which i removed for clarity here. ===== Contents of the Data Sheet =... ut also possibly the "Cosmetics" part. It's therefore appropriate to fill a "DS" with the following se... = <code=xml tatoo01.sitem> <?xml version="1.0"?> <FORM Revision="$Revision: 1.0 $" State="modified">
- The craft tools
- implify the presentation, but of course it's free for everyone to use the editor instead. This also allows to have the LOGs filled, which are removed for "clarity here". ===== Contents of the Data Sheet... plus** the ''crafting tool'' section. It is therefore appropriate to fill in a DS with the following s... ===== Here is an example of a complete datasheet for a creature of this type: <code=xml armortool01.si
- Consumable items
- to have the LOGs filled out, but which i removed for the sake of clarity. ===== Contents of the Data ... cated to consumables: ''Consumable''. It is therefore appropriate to fill the "DS" with the following ... ===== Here's an example of a "complete datasheet" for this object type: <code=xml speedegg01.sitem> <?xml version="1.0"?> <FORM Revision="$Revision: 1.2 $" State="modified">
- To file tickets
- o allows to have the LOGs filled, which i cut out for the clarity of thing. ===== Contents of the Data... object, namely ''basics'' and ''3D''. It is therefore appropriate to fill in a DS with the following s... file ===== Here is an example of a full datasheet for this "ticket type": <code=xml gmmoney01.sitem> <?xml version="1.0"?> <FORM Revision="$Revision: 1.2 $" State="modified">
- Armor
- also allows to have the LOGs filled, which I cut for clarity here. ===== Contents of the Data Sheet =... d ''armor'' and even the section ''objects'' made for ''crafting tools''. It is therefore appropriate to fill in a DS with the following sections: * [[... <code=xml armor01.sitem> <?xml version="1.0"?> <FORM Revision="$Revision: 1.0 $" State="modified">
- Translate the game
- sation of ''_clean'' is missing, as well as : * forget_phrase_diff * inject_clause * sort_trans_p... e it can be find from anywhere from the computer (for exemple a ''/scripts_persos'' repertory on the ro... The other file concern the dynamic data's piece for the computer serveur. === The ''phrases'' === It... h> $ translation_tools merge_phrase_diff </code> For the ''phrases'', an other file need to be created
- _item_equipment_info.dfn
- ated in: ''/DFN/game_elem _item'' Contain zone information for equip objects(to be able to activate it's capacities and consequences in terms of congestion... ives fatigue, annoyance etc). The value must therefore be considered as a % of additional expenditure for a given action = 10% more cost. ^ {{tag>dfn sitem}
- _damage_value.typ
- | |**FINAL_DAMAGE**|tbd|FINAL_DAMAGE| |**DAMAGE BEFORE ARMOR**|tbd|DAMAGE_BEFORE_ARMOR| |**DAMAGE_BEFORE_MODIFIERS**|tbd|DAMAGE_BEFORE_MODIFIERS| {{tag>typ}}
- Parameters to be filled in according for usage of Mps
- ====== Parameters to be filled in according for usage of Mps ====== When specifying raw material DS's,... ble below indicates which characteristics is used for informing(accordingly to the selected group). Reading the headline as well: * **A** MpL - Blade *... - | - | - | - | - | - | - | |ForestResistance | - | - | - | - | -
- The calculated fields in the Data Sheets
- subtraction, multiplication, division) can be performed based on other values that are called by their... | $ Filename in a file named myfile 04 will therefore return the value 04. | | ** abs () ** | Returns ... ulation. | With field = -4, abs (field) will therefore return value 4. | {{tag>datasheet Field value c