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- _brick_client.dfn
- _brick_client.dfn ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document ge... d on [[en:ds:rcdstypfilename|filename.typ]] <ELEMENT Name="IconBackColor" Type="Type" Filename="color.typ" Default="255,255,255"/> <ELEMENT Name="IconColor" Type="Type" Filename="color.typ" Default="255,255,255"/> <ELEMENT Name="IconOverColor" Type="Type" Filename="col
- The skills codes
- OAAEM|Master Offensive Affliction| |SMOE|Standard Elemental Magic| |SMOEA|Advanced Elemental Magic| |SMOEAE|Expert Elemental Magic| |SMOEAEM|Master Elemental Magic| |SMS|Self Magic| |SMSS|Standard Self Magic| |SMSSA|Advance
- _ai_is_a.dfn
- ===== _ai_is_a.dfn ====== Located in: ''DFN/game_elem/_ai/creature'' <WRAP center round tip 60%> Docum... ically by script, please document it </WRAP> <ELEMENT Name = "combative" Type = "DfnPointer" /> <ELEMENT Name = "chair" Type = "DfnPointer" />
- _ai_vitesse.dfn
- == _ai_vitesse.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document gener... ically by script, please document it </WRAP> <ELEMENT Name = "Min" Type = "Type" Filename = "float.typ" Default = "- 10" /> <ELEMENT Name = "Max" Type = "Type" Filename = "float.t
- _brick_basics.dfn
- _brick_basics.dfn ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document ge... rick_energy_type|_brick_energy_type.typ]]) // <ELEMENT Name = "Cost" Type = "Type" Filename = "formul... :rcdstyp_suffix_type|_suffix_type.typ]]) // <ELEMENT Name="Minimum fame" Type="Type" Filename="int.
- item_type.typ
- === item_type.typ ====== Located in: ''/DFN/game_elem/_item'' This is a list of the different types of... |tbd|LIGHT_HELMET| |ToolMaker|tbd|ToolMaker| |Job element|tbd|JOB_ELEMENT| |Generic|tbd|GENERIC| {{tag>item typ}}
- The shops
- VY_SLEEVES * HEAVY_VEST * JewelryTool * JOB_ELEMENT * LAUNCHER * LAUNCHER_AMMO * LIGHT_BOOTS... possible to generate new ones based on the above elements. They can be applied as shown in the examples... e components === * **COMMON_JOB**: Common : JOB_ELEMENT: STATIC_DYNAMIC_SHOP === Jewelery === * **MA
- simple_sound.dfn @en:ds:sound
- :ds:sound:rcdstypfilename | filename.typ]] <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0" /> <ELEMENT Name="MaxDistance" Type="Type" Filename="distance.typ" Default="15.0" /> <ELEMENT Name="Alpha" Type="Type" Filename="alpha.typ"
- stream_file_sound.dfn @en:ds:sound
- ically by script, please document it </WRAP> <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0"/> <ELEMENT Name="MaxDistance" Type="Type" Filename="distance.typ" Default="15.0"/> <ELEMENT Name="Alpha" Type="Type" Filename="alpha.typ"
- stream_sound.dfn @en:ds:sound
- tically by script, please document it </WRAP> <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0"/> <ELEMENT Name="MaxDistance" Type="Type" Filename="distance.typ" Default="15.0"/> <ELEMENT Name="Alpha" Type="Type" Filename="alpha.typ"
- Translate the game
- The procedure to translate the differents game elements is quite simple but ask a quite strict respec... tics channels of the client (generally interfaces elements). Go on ''translation'' in the repertory and
- _ai_combatif.dfn
- = _ai_combatif.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document gener... \\ Based on [[en:ds:rcdstypfloat|float.typ]] <ELEMENT Name="Profile" Type="Type" Filename="int.typ"
- _ai_creature.dfn
- = _ai_creature.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document gener... ased on [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name = "InitFame" Type = "Type" Filename = "fl
- _ai_creature_elem.dfn
- ====== _ai_creature_elem.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automatic
- _ai_init_var_value.dfn
- init_var_value.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document gener... ased on [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name = "Source" Type = "Type" Filename = "stri