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- animation_set.dfn @fr:ds
- animation_set.dfn ====== Situé dans : ''DFN/game_elem/_anim'' Il s'agit de... <WRAP center round tip 6... t par script, merci de le documenter </WRAP> <ELEMENT Name="defaultHeadControl" Type="Type" Filenam... olean.typ" Default="true"/> <!-- Basics --> <ELEMENT Name="idle" Type="Dfn" Filename="animation_state.dfn"/> <ELEMENT Name="idle_to_walk" Type="Dfn" Filename="an
- automaton_spell_states.dfn @fr:ds
- _spell_states.dfn ====== Situé dans : ''DFN/game_elem/_anim'' Il s'agit de... <WRAP center round tip 6... erci de le documenter </WRAP> <!-- GOOD --> <ELEMENT Name="cast_good_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_fail" Type="Dfn" Filena
- automaton_state.dfn @fr:ds
- tomaton_state.dfn ====== Situé dans : ''DFN/game_elem/_anim'' Il s'agit de... <WRAP center round tip 6... nt par script, merci de le documenter </WRAP> <ELEMENT Name="move" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="rotation" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="attack" Type="Typ
- animset_type.dfn @fr:ds
- animset_type.dfn ====== Situé dans : ''DFN/game_elem/_anim'' Il s'agit de... <WRAP center round tip 6... nt par script, merci de le documenter </WRAP> <ELEMENT Name="__" Type="Type" Filename="boolean.typ" Default="true"/> <ELEMENT Name="__s" Type="Type" Filename="boolean.typ" Default="true"/> <ELEMENT Name="__d" Type="Type" Filename="boolean
- Datasheets @en
- Forms FORM ===== A form contains mandatory formal elements. **Exemple** <code xml default.sample_config... 0"?> </code> Then, in order: * a <FORM></FORM> element which can indicate like the version of the fil... e=""//-MANDATORY; * a <PARENT Filename = "" /> element - which indicates a dependency file that will ... form itself - OPTIONAL; * a <STRUCT></STRUCT> element - to organize the data that the form contains
- Client interface's configuration @en
- the following parameters. DÉRIVÉ DE //interface_element//. ^ Element ^ Default value ^ Use / Description ^ |id| |element id. **OBLIGATOIRE**| |active|true|notice or no... on and the parent's position **MODIFIABLE**| |w|0|Element size. If the element have a parent, take the W
- Datasheets @fr
- UN fichier .dfn se compose de deux éléments : * ELEMENT - Obligatoire, qui décrit les données en ATOM ... _config.dfn> <?xml version="1.0"?> <DFN> <ELEMENT Name="TestVal1" Type="Type" Filename="int.typ" Default="0"/> <ELEMENT Name="TestVal2" Type="Type" Filename="int.typ" Default="0"/> <ELEMENT Name="WriteVal" Type="Type" Filename="int.typ"
- Création de la faune herbivore @fr
- e. On trouve le fichier dans ''/leveldesign/game_elem/creature/fauna/bestiary/forest''((Ici : https://g... /khanat-ressources/-/tree/lirria/leveldesign/game_elem/creature/fauna/bestiary/forest )) et il contient ... stème. - _formuli.creature -> /leveldesign/game_elem/creature - Existe déjà ; - _ai_herbivore_craintif.creature -> /leveldesign/game_elem/creature/fauna/ai_parent - Existe déjà ; - _hea
- _creature_3d_shadow.dfn @fr:ds
- ure_3d_shadow.dfn ====== Situé dans : ''DFN/game_elem/_creature'' Il s'agit de... <WRAP center round t... nt par script, merci de le documenter </WRAP> <ELEMENT Name="Shadow Bone 0" Type="Type" Filename="string.typ"/> <ELEMENT Name="Shadow Size 0" Type="Type" Filename="float.typ"/> <ELEMENT Name="Shadow Bone 1" Type="Type" Filename="s
- _outpost_building_driller.dfn @fr:ds
- lding_driller.dfn ====== Situé dans : ''DFN/game_elem/_outposts'' Il s'agit de... <WRAP center round t... \ Basé sur [[fr:ds:rcdstypfloat|float.typ]] <ELEMENT Name="mp0" Type="Dfn" Filename="_outpost_building_driller_mp.dfn" /> <ELEMENT Name="mp1" Type="Dfn" Filename="_outpost_building_driller_mp.dfn" /> <ELEMENT Name="mp2" Type="Dfn" Filename="_outpost_build
- automaton_other_states.dfn @fr:ds
- _other_states.dfn ====== Situé dans : ''DFN/game_elem/_anim'' Il s'agit de... <WRAP center round tip 6... merci de le documenter </WRAP> <!-- Use --> <ELEMENT Name="use_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="use_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="use_loop" Type="Dfn" Filename="auto
- _creature_resists.dfn @fr:ds
- ature_resists.dfn ====== Situé dans : ''DFN/game_elem/_creature'' Il s'agit de... <WRAP center round t... nt par script, merci de le documenter </WRAP> <ELEMENT Name="Fear" Type="Type" Filename="int.typ" Def... ult="10*"Basics.PlayerSkillLevel""/> <ELEMENT Name="Sleep" Type="Type" Filename="int.typ" De... ult="10*"Basics.PlayerSkillLevel""/> <ELEMENT Name="Stun" Type="Type" Filename="int.typ" Def
- automaton_atk_states.dfn @fr:ds
- on_atk_states.dfn ====== Situé dans : ''DFN/game_elem/_anim'' Il s'agit de... <WRAP center round tip 6... nt par script, merci de le documenter </WRAP> <ELEMENT Name="1st_person atk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="attack1" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="attack2" Type="Dfn" Fi
- automaton_motion_states.dfn @fr:ds
- motion_states.dfn ====== Situé dans : ''DFN/game_elem/_anim'' Il s'agit de... <WRAP center round tip 6... nt par script, merci de le documenter </WRAP> <ELEMENT Name="idle_to_walk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="walk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="walk_to_run" Type="Dfn" Filen
- Datasheets de définition @fr:ds
- hanat-ressources/blob/lirria/leveldesign/DFN/game_elem/_ai/table.group_actions|leveldesign/DFN/game_elem/_ai/table.group_actions]] * [[gitlab>khaganat/khanat-ressources/blob/lirria/leveldesign/DFN/game_elem/_skills/skills.csv|leveldesign/DFN/game_elem/_skills/skills.csv]] * [[gitlab>khaganat/khanat-ressourc