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- Godot Client: Specifications @en:gamedesign:khanat_client_godot
- nt: Specifications ====== ===== Purpose of this document ===== This document lists the different functionalities (without detailing them here, each module will hav... s that the "final" Godot client described in this document is a "solo" version of the client. It will not co
- F.A.Q
- o WinchGate for several reasons: * It allows to document the tools of universe creation. * It allows to ... ething like that for 3 years, and forcing them to document this time! And lastly, the network part is a "MA
- _absorb_score.dfn @en:ds
- k/functionalities'' <WRAP center round tip 60%> Document generated automatically by script, please document it! </WRAP> ===== Resist Score ===== // Selection list(
- _add_valid_target_type.dfn @en:ds
- ck/functionalities'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> ===== New Valid Types ===== // Subset of cha
- _affect_aggressors.dfn @en:ds
- ck/functionalities'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> ===== Melee ===== // Boolean // \\ Example:
- _ai_animal.dfn @en:ds
- 'DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> <PARENT Name="_ai_creature.dfn"/>
- _ai_bag.dfn @en:ds
- 'DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> <PARENT Name = "_ ai_object.dfn" /> =====
- _ai_behaviour.dfn @en:ds
- 'DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> ===== Operator ===== // Selection list(based
- _ai_behaviour_param.dfn @en:ds
- DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> ===== Name ===== // String // \\ Example: //
- _ai_charogne.dfn @en:ds
- ame_elem/_ai/flesh'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> <PARENT Name="_ai_nourriture.dfn"/>
- _ai_combatif.dfn @en:ds
- 'DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> <PARENT Name = "_ ai_object.dfn" /> =====
- _ai_comportement.dfn @en:ds
- elem/_ai /creature'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> ===== Eat ===== // Subset of characteristics
- _ai_comportement_chase.dfn @en:ds
- _elem/_ai/creature'' <WRAP center round tip 60%> Document generated automatically by script, please document it! </WRAP> ===== Active ===== // Boolean // \\ Example
- _ai_comportement_eat.dfn @en:ds
- _elem/_ai/creature'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> ===== Active ===== // Boolean // \\ Example:
- _ai_comportement_explore.dfn @en:ds
- _elem/_ai/creature'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> ===== Active ===== // Boolean // \\ Example: