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Pages trouvées :
- _item_crafting_tool.dfn
- _absorb_score.dfn
- _add_valid_target_type.dfn
- _affect_aggressors.dfn
- _ai_animal.dfn
- _ai_bag.dfn
- _ai_behaviour.dfn
- _ai_behaviour_param.dfn
- _ai_charogne.dfn
- _ai_combatif.dfn
- _ai_comportement.dfn
- _ai_comportement_chase.dfn
- _ai_comportement_eat.dfn
- _ai_comportement_explore.dfn
- _ai_comportement_fight.dfn
- _ai_comportement_sleep.dfn
- _ai_comportement_tolk.dfn
- _ai_comportement_walk.dfn
- _ai_creature.dfn
- _ai_creature_elem.dfn
- _ai_creature_spawn.dfn
- _ai_dynmaic_object.dfn
- _ai_fame.dfn
- _ai_fish.dfn
- _ai_food.dfn
- _ai_gabari.dfn
- _ai_game_var.dfn
- _ai_group_action.dfn
- _ai_herbe.dfn
- _ai_init_var.dfn
- _ai_init_var_value.dfn
- _ai_is_a.dfn
- _ai_lair.dfn
- _ai_location.dfn
- _ai_manager.dfn
- _ai_manager_param.dfn
- _ai_model_creature.dfn
- _ai_motivation.dfn
- _ai_motivation_dfn.dfn
- _ai_motivation_explore.dfn
- _ai_motivation_fatigue.dfn
- _ai_motivation_health.dfn
- _ai_motivation_hunger.dfn
- _ai_motivation_influence.dfn
- _ai_motivation_param.dfn
- _ai_motivation_param_fatigue.dfn
- _ai_motivation_param_hunger.dfn
- _ai_mouvable.dfn
- _ai_nourriture.dfn
- _ai_object.dfn
- _ai_operational.dfn
- _ai_pastatoid.dfn
- _ai_pastatoid_def.dfn
- _ai_patate.dfn
- _ai_path_elm.dfn
- _ai_path_finding.dfn
- _ai_player.dfn
- _ai_poisson.dfn
- _ai_population.dfn
- _ai_relation.dfn
- _ai_static_object.dfn
- _ai_static_type.dfn
- _ai_type_def.dfn
- _ai_vegetal.dfn
- _ai_vegetal_terrestre.dfn
- _ai_viande.dfn
- _ai_viande_terrestre.dfn
- _ai_virtual_dfn_arry.dfn
- _ai_vitesse.dfn
- _area_effect.dfn
- _berserk.dfn
- _bot_buy_sell.dfn
- _brick_basics.dfn
- _brick_client.dfn
- _brick_learning.dfn
- _brick_level_adjustment_line.dfn
- _brick_mp.dfn
- _brick_valid_targets.dfn
- _fauna_races.dfn
- _flora_races.dfn
- _homins_races.dfn
- _item_3d.dfn
- _item_basics.dfn
- _item_command_ticket.dfn
- _item_crafting_tool.dfn
- _item_equipment_info.dfn
- _valid_target_races.dfn
- _typ.dfn
- background_sound_item
- background_flag_config.dfn
- background_sound.dfn
- complex_sound.dfn
- context_sound.dfn
- direction.dfn
- listener.dfn
- mixer_config.dfn
- music_sound.dfn
- simple_sound.dfn
- sound.dfn
- sound_group.dfn
- sound_group_item.dfn
- soundbank.dfn
- stream_file_sound.dfn
- stream_sound.dfn
- typ.dfn
- user_var_binding.dfn
Résultats plein texte:
- _ai_fame.dfn @en:ds
- ====== _ai_fame.dfn ====== Located in: ''DFN/game_elem/_ai/creature'' <WRAP center round tip 60%> Document generated aut... based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]]) // ===== baldusa ===== // Subset of charact... based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]]) // ===== Bul ===== // Subset of characteris
- Datasheets
- ommon/data_leveldesign/leveldesign</code> \\ The .dfn and .typ files are in the DFN subdirectory. ===== Forms FORM ===== A form contains mandatory formal e... e. \\ A form requires a minimum definition file (.dfn), the first definition loaded based on the name e... ig_data, Georges Editor will load the config_date.dfn definition(and therefore all the definitions and
- _ai_model_creature.dfn @en:ds
- ====== _ai_model_creature.dfn ====== Located in: ''DFN/game_elem/_ai /creature'' <WRAP center round tip 60%> Document generated au... ocument it </WRAP> <PARENT Name = "_ ai_object.dfn" /> ===== ClassName ===== // String | Default = B... [[en:ds:rcdsdfn_ai_comportement|_ai_comportement.dfn]]) // ===== Fame ===== // Character set(based
- _ai_creature.dfn @en:ds
- ====== _ai_creature.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automaticall... cument it </WRAP> <PARENT Name = "_ ai_object.dfn" /> ===== Behaviours ===== // Subset of character... sed on [[en:ds:rcdsdfn_ai_behaviour|_ai_behaviour.dfn]] - Array values ARRAY) // ===== Fame ===== //
- sound.dfn @en:ds:sound
- ====== sound.dfn ====== Located in: ''sound/DFN/sound'' This is the one to define all sounds that will be called by t... n of the type of sound ===== The first line in a DFN is defined as follows: '' <ELEMENT Name = "SoundT... of sound that's being defined, by using another .dfn. This can be one of the following: * [[en:soun
- _ai_comportement.dfn @en:ds
- ====== _ai_comportement.dfn ====== Located in: ''DFN/game_elem/_ai /creature'' <WRAP center round tip 60%> Document generated au... :rcdsdfn_ai_comportement_eat|_ai_comportement_eat.dfn]]) // ===== Fight ===== // Subset of character... sdfn_ai_comportement_fight|_ai_comportement_fight.dfn]]) // ===== Talk ===== // Subset of characteris
- _ai_motivation_dfn.dfn @en:ds
- ====== _ai_motivation_dfn.dfn ====== Located in: ''DFN/game_elem/_ai/creature'' <WRAP center round tip 60%> Document generated aut... sdfn_ai_motivation_explore|_ai_motivation_explore.dfn]]) // ===== Hunger ===== // Character set(base
- Armor @en:ds
- [[en:ds:rcdsdfn_item_basics | basics(_item_basics.dfn)]]; * [[eh:ds:rcdsdfn_item_armor | armor(_item_armor.dfn)]]; <-- Yet to be defined!! * [[en:ds:rcdsdfn... crafting_tool | crafting tool(_item_crafting_tool.dfn)]]; * [[en:ds:rcdsdfn_item_3d | 3d(_item_3d.dfn)]]. Again... the [[en:ds:rcdsparentage | parentage
- _ai_food.dfn @en:ds
- ====== _ai_food.dfn ====== Located in: ''DFN/game_elem/_ai/creature'' <WRAP center round tip 60%> Document generated aut... based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]]) // ===== Meat ===== // Subset of characteri... based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]]) // ===== Poisson ===== // Subset of charact
- _ai_lair.dfn @en:ds
- ====== _ai_lair.dfn ====== Located in: ''DFN/game_elem/_ai/creature'' <WRAP center round tip 60%> Document generated aut... based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]]) // ===== Omnivore ===== // Subset of charac... based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]]) // ===== Herbivore ===== // Subset of chara
- _ai_manager.dfn @en:ds
- ====== _ai_manager.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automaticall... d on [[en:ds:rcdsdfn_ai_population|_ai_population.dfn]] - Array values ARRAY) // ===== Location ==... based on [[en:ds:rcdsdfn_ai_location|_ai_location.dfn]] - Array values ARRAY) // ===== Children ==
- _ai_mouvable.dfn @en:ds
- ====== _ai_mouvable.dfn ====== Located in: ''DFN/game_elem/_ai '' <WRAP center round tip 60%> Document generated automatica... cument it </WRAP> <PARENT Name = "_ ai_object.dfn" /> ===== Walking ===== // Subset of characterist... s(based on [[en:ds:rcdsdfn_ai_vitesse|_ai_vitesse.dfn]]) // ===== Course ===== // Subset of characte
- _item_basics.dfn @en:ds
- ====== _item_basics.dfn ====== Located in: ''/DFN/game_elem/_item'' This is the basic section common to virtually all static... \\ It would be necessary to modify "_item_basics.dfn" and propose a fix to RC and WG! </WRAP> ===== s... :rcdsdfn_item_equipment_info|_item_equipment_info.dfn]]) ===== CraftPlan ===== // File name(in .sbrick)
- _valid_target_races.dfn @en:ds
- ====== _valid_target_races.dfn ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document generated automatic... based on [[en:ds:rcdsdfn_fauna_races|_fauna_races.dfn]]) // ===== All Flora ===== // Boolean | Defau... based on [[en:ds:rcdsdfn_flora_races|_flora_races.dfn]]) // ===== All Homins ===== // Boolean | Defa
- _ai_behaviour.dfn @en:ds
- ====== _ai_behaviour.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automaticall... ds:rcdsdfn_ai_behaviour_param|_ai_behaviour_param.dfn]] - Array values ARRAY) // ===== MotivationInf... n [[en:ds:rcdsdfn_ai_motivation_influence|_ai_motivation_influence.dfn]] - Array values ARRAY) //