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Pages trouvées :
- _item_crafting_tool.dfn
- _absorb_score.dfn
- _add_valid_target_type.dfn
- _affect_aggressors.dfn
- _ai_animal.dfn
- _ai_bag.dfn
- _ai_behaviour.dfn
- _ai_behaviour_param.dfn
- _ai_charogne.dfn
- _ai_combatif.dfn
- _ai_comportement.dfn
- _ai_comportement_chase.dfn
- _ai_comportement_eat.dfn
- _ai_comportement_explore.dfn
- _ai_comportement_fight.dfn
- _ai_comportement_sleep.dfn
- _ai_comportement_tolk.dfn
- _ai_comportement_walk.dfn
- _ai_creature.dfn
- _ai_creature_elem.dfn
- _ai_creature_spawn.dfn
- _ai_dynmaic_object.dfn
- _ai_fame.dfn
- _ai_fish.dfn
- _ai_food.dfn
- _ai_gabari.dfn
- _ai_game_var.dfn
- _ai_group_action.dfn
- _ai_herbe.dfn
- _ai_init_var.dfn
- _ai_init_var_value.dfn
- _ai_is_a.dfn
- _ai_lair.dfn
- _ai_location.dfn
- _ai_manager.dfn
- _ai_manager_param.dfn
- _ai_model_creature.dfn
- _ai_motivation.dfn
- _ai_motivation_dfn.dfn
- _ai_motivation_explore.dfn
- _ai_motivation_fatigue.dfn
- _ai_motivation_health.dfn
- _ai_motivation_hunger.dfn
- _ai_motivation_influence.dfn
- _ai_motivation_param.dfn
- _ai_motivation_param_fatigue.dfn
- _ai_motivation_param_hunger.dfn
- _ai_mouvable.dfn
- _ai_nourriture.dfn
- _ai_object.dfn
- _ai_operational.dfn
- _ai_pastatoid.dfn
- _ai_pastatoid_def.dfn
- _ai_patate.dfn
- _ai_path_elm.dfn
- _ai_path_finding.dfn
- _ai_player.dfn
- _ai_poisson.dfn
- _ai_population.dfn
- _ai_relation.dfn
- _ai_static_object.dfn
- _ai_static_type.dfn
- _ai_type_def.dfn
- _ai_vegetal.dfn
- _ai_vegetal_terrestre.dfn
- _ai_viande.dfn
- _ai_viande_terrestre.dfn
- _ai_virtual_dfn_arry.dfn
- _ai_vitesse.dfn
- _area_effect.dfn
- _berserk.dfn
- _bot_buy_sell.dfn
- _brick_basics.dfn
- _brick_client.dfn
- _brick_learning.dfn
- _brick_level_adjustment_line.dfn
- _brick_mp.dfn
- _brick_valid_targets.dfn
- _fauna_races.dfn
- _flora_races.dfn
- _homins_races.dfn
- _item_3d.dfn
- _item_basics.dfn
- _item_command_ticket.dfn
- _item_crafting_tool.dfn
- _item_equipment_info.dfn
- _valid_target_races.dfn
- _typ.dfn
- background_sound_item
- background_flag_config.dfn
- background_sound.dfn
- complex_sound.dfn
- context_sound.dfn
- direction.dfn
- listener.dfn
- mixer_config.dfn
- music_sound.dfn
- simple_sound.dfn
- sound.dfn
- sound_group.dfn
- sound_group_item.dfn
- soundbank.dfn
- stream_file_sound.dfn
- stream_sound.dfn
- typ.dfn
- user_var_binding.dfn
Résultats plein texte:
- _ai_fame.dfn @en:ds
- ====== _ai_fame.dfn ====== Located in: ''DFN/game_elem/_ai/creature'' <WRAP center round tip 60%> Document generated aut... // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]]) // ===== baldusa ===== // Subset of characteristics(based on [[en:d
- Datasheets
- ommon/data_leveldesign/leveldesign</code> \\ The .dfn and .typ files are in the DFN subdirectory. ===== Forms FORM ===== A form contains mandatory formal e... e. \\ A form requires a minimum definition file (.dfn), the first definition loaded based on the name e... ig_data, Georges Editor will load the config_date.dfn definition(and therefore all the definitions and
- _ai_model_creature.dfn @en:ds
- ====== _ai_model_creature.dfn ====== Located in: ''DFN/game_elem/_ai /creature'' <WRAP center round tip 60%> Document generated au... ocument it </WRAP> <PARENT Name = "_ ai_object.dfn" /> ===== ClassName ===== // String | Default = B... // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_comportement|_ai_comportement.dfn]]) // ===
- _ai_creature.dfn @en:ds
- ====== _ai_creature.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automaticall... cument it </WRAP> <PARENT Name = "_ ai_object.dfn" /> ===== Behaviours ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_behaviour|_ai_behaviour.dfn]] - Array values A
- sound.dfn @en:ds:sound
- ====== sound.dfn ====== Located in: ''sound/DFN/sound'' This is the one to define all sounds that will be called by t... n of the type of sound ===== The first line in a DFN is defined as follows: '' <ELEMENT Name = "SoundType" Type = "DfnPointer" /> '' This means that we must indicate(i
- _ai_comportement.dfn @en:ds
- ====== _ai_comportement.dfn ====== Located in: ''DFN/game_elem/_ai /creature'' <WRAP center round tip 60%> Document generated au... // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_comportement_eat|_ai_comportement_eat.dfn]]) // ===== Fight ===== // Subset of characteristics(b
- Armor @en:ds
- DS with the following sections: * [[en:ds:rcdsdfn_item_basics | basics(_item_basics.dfn)]]; * [[eh:ds:rcdsdfn_item_armor | armor(_item_armor.dfn)]]; <-- Yet to be defined!! * [[en:ds:rcdsdfn_item_crafting_too
- _ai_motivation_dfn.dfn @en:ds
- ====== _ai_motivation_dfn.dfn ====== Located in: ''DFN/game_elem/_ai/creature'' <WRAP center round tip 60%> Document generated aut... // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_motivation_explore|_ai_motivation_explore.dfn]
- _ai_food.dfn @en:ds
- ====== _ai_food.dfn ====== Located in: ''DFN/game_elem/_ai/creature'' <WRAP center round tip 60%> Document generated aut... // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]]) // ===== Meat ===== // Subset of characteristics(based on [[en:ds:r
- _ai_lair.dfn @en:ds
- ====== _ai_lair.dfn ====== Located in: ''DFN/game_elem/_ai/creature'' <WRAP center round tip 60%> Document generated aut... // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]]) // ===== Omnivore ===== // Subset of characteristics(based on [[en:
- _ai_manager.dfn @en:ds
- ====== _ai_manager.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automaticall... // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_population|_ai_population.dfn]] - Array values ARRAY) // ===== Location ===== // Subset of cha
- _valid_target_races.dfn @en:ds
- ====== _valid_target_races.dfn ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document generated automatic... // Subset of characteristics(based on [[en:ds:rcdsdfn_fauna_races|_fauna_races.dfn]]) // ===== All Flora ===== // Boolean | Default = false // \\ Example
- _ai_mouvable.dfn @en:ds
- ====== _ai_mouvable.dfn ====== Located in: ''DFN/game_elem/_ai '' <WRAP center round tip 60%> Document generated automatica... cument it </WRAP> <PARENT Name = "_ ai_object.dfn" /> ===== Walking ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_vitesse|_ai_vitesse.dfn]]) // ===== Course
- To file tickets @en:ds
- DS with the following sections: * [[en:ds:rcdsdfn_item_basics | basics (_item_basics.dfn)]]; * [[en:ds:rcdsdfn_item_command_ticket | CommandTicket (_item_command_ticket.dfn)]]; * [[en:ds:rcdsdfn_item_3d | 3d (_item_3d.d
- Consumable items @en:ds
- S" with the following sections: * [[en:ds:rcdsdfn_item_basics | basics (_item_basics.dfn)]]; * [[en:ds:rcdsdfn_item_consumable | Consumable (_item_consumable.dfn)]]; * [[en:ds:rcdsdfn_item_3d | 3d (_item_3d.dfn