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- Client.cfg et client_default.cfg @fr
- ====== Client.cfg et client_default.cfg ====== Les fichiers //client.cfg// et //client_default.cfg// situés dans la racine du dossier client con... sont celles à mettre "de base" (fichier //client_default.cfg//) ou celles à personnaliser suivant le joueu... rowser = 0;// bool 0 ou 1// * Light = false; // Default is no client light version// * SaveConfig = 0;/
- _fauna_races.dfn @en:ds
- ocument it </WRAP> ===== arma ===== // Boolean | Default = false // \\ Example: //False// \\ Based on [[en... boolean.typ]] ===== balduse ===== // Boolean | Default = false // \\ Example: //False// \\ Based on [[en... ean|boolean.typ]] ===== bul ===== // Boolean | Default = false // \\ Example: //False// \\ Based on [[en... oolean.typ]] == === capryni ===== // Boolean | Default = false // \\ Example: //false// \\ Based on [[en
- animset_type.dfn @fr:ds
- me="__" Type="Type" Filename="boolean.typ" Default="true"/> <ELEMENT Name="__s" Type="Type" Filename="boolean.typ" Default="true"/> <ELEMENT Name="__d" Type="Type" Filename="boolean.typ" Default="true"/> <ELEMENT Name="_1h_" Type="Type" Filename="boolean.typ" Default="true"/> <ELEMENT Name="_1h_d" Type="Type"
- automaton_state.dfn @fr:ds
- Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="rotation" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="attack" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="slide" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="default next"
- Nel files @en
- / done V: 0 CKeyTCB // done V: 0 CTrackDefaultVector // done V: - CTrackDefaultQuat // done V: - CTrackDefaultBlendable // done V: 0 </code> </WRAP> </hidden> And some of th... ver (1) - String, Name - Version - RGBA, Default Ambient - Version - RGBA, Default Diffuse
- background_sound_item @en:ds:sound
- lename.typ]] ===== Filter00 ===== // Boolean | Default = false // \\ Example: // False // \\ Based on [[... oolean.typ]] ===== Filter01 ===== // Boolean | Default = false// \\ Example: //False// \\ Based on [[en:... oolean.typ]] ===== Filter02 ===== // Boolean | Default = false// \\ Example: // False// \\ Based on [[en... oolean.typ]] ===== Filter03 ===== // Boolean | Default = false// \\ Example: // False// \\ Based on [[en
- _item_basics.dfn @en:ds
- mandatory to enter information, especially since default values exist in the definitions of DS. Refer to e... onsequence). ===== sack_type ===== // File name | Default = bag.item // \\ Example: //purse01.sitem// The ... inventory. <WRAP center round important 60%> The default file does not exist and it would seem more logica... d WG! </WRAP> ===== stackable ===== // Integer | Default = 1 // \\ Example: //999// The value specified i
- Client interface's configuration @en
- d description, the indicate value is the value by default. **Note:** the X go on the right, the Y on the h... DÉRIVÉ DE //interface_element//. ^ Element ^ Default value ^ Use / Description ^ |id| |element id. ... the element have a parent, take the W's parent by default **MODIFIABLE**| |h|0|Element size. If the element have a parent, take the H's parent by default **MODIFIABLE**| |posreference|BL BL|Referent posi
- _item_basics.dfn @fr:ds
- le en 3D). =====sack_type===== //Nom d'un fichier|Default=bag.item// \\ Exemple : //purse01.sitem// Le nom... WG </WRAP> =====stackable===== //Nombre entier |Default=1// \\ Exemple : //999// La valeur indiqué est l... irmer. =====ShardExchangeable===== //True/False |Default=true// \\ Exemple : //False// Cela semble permet... d à l'autre. =====Drop or Sell===== //True/False |Default=true// \\ Exemple : //False// Permet d'échanger
- Installer Django et le site web Khaganat @fr
- NAT_SECRET_KEY='' # KHAGANAT_DEBUG='' Debug mode, default is false. KHAGANAT_DEBUG='true' # KHAGANAT_HOSTNA... MES='' # KHAGANAT_LANGUAGE_CODE='' Language code, default is fr. # KHAGANAT_TIME_ZONE='' Time zone, default is Europe/Paris. # KHAGANAT_STATIC_URL='' URL for static files, default is /static/. # KHAGANAT_STATIC_ROOT='' Absolute p
- OpenNel Khanat Server - Overview @en
- 99; // port for the welcome service connection (default is 49999) code/nelns/login_service/login_service.... fg:WebPort = 49998; // port for the web server (default 49998) code/nelns/login_service/login_service.cfg... ort = 49997; // port for the clients connection (default 49997) code/ryzom/server/admin_executor_service.c... g:ASPort="46701"; code/ryzom/server/admin_service_default.cfg://ASWebPort="46700"; code/ryzom/server/admin_
- Serveur OpenNeL Khanat - Tour d'horizon @fr
- 99; // port for the welcome service connection (default is 49999) code/nelns/login_service/login_service.... fg:WebPort = 49998; // port for the web server (default 49998) code/nelns/login_service/login_service.cfg... ort = 49997; // port for the clients connection (default 49997) code/ryzom/server/admin_executor_service.c... g:ASPort="46701"; code/ryzom/server/admin_service_default.cfg://ASWebPort="46700"; code/ryzom/server/admin_
- La commande « shard » @fr
- de chaque fichier de configuration : « nomservice_default.cfg » qui doit contenir les options standards, et... min_executor_service.cfg admin_executor_service_default.cfg admin_service.cfg admin_service_default.cfg ai_service.cfg ai_service_default.cfg backup_service.cfg backup_service_default.cfg backup_s
- Datasheets @en
- mandatory formal elements. **Exemple** <code xml default.sample_config> <?xml version="1.0"?> <FORM Versio... sion="1.0"?> <TYPE Type="SignedInt" UI="EditSpin" Default="0" Min="-9223372036854775808" Max="9223372036854... "1.0"?> <TYPE Type="String" UI="NonEditableCombo" Default="false"> <DEFINITION Label="true" Value="true"/... y a publisher to open this type - MANDATORY; * Default - The default value for items that will use this
- _creature_resists.dfn @fr:ds
- LEMENT Name="Fear" Type="Type" Filename="int.typ" Default="10*"Basics.PlayerSkillLevel""/> <ELEMENT Name="Sleep" Type="Type" Filename="int.typ" Default="10*"Basics.PlayerSkillLevel""/> <ELEMENT Name="Stun" Type="Type" Filename="int.typ" Default="10*"Basics.PlayerSkillLevel""/> <ELEMENT Name="Root" Type="Type" Filename="int.typ" Default="10*"Basics.PlayerSkillLevel""/> <ELE