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Résultats plein texte:
- Information regarding missions
- creating missions. They can be found in the Ryzom Core code, in folder ''ryzomcore/code/ryzom/common/dat... ive:mission:var_text|var_text]] * [[en:primitive:mission:visit|visit]] {{tag>primitives ryzom_core}}
- add_compass
- me of the NPC to add. **place_to_add:** Tag name of the place to add. {{tag>primitives ryzom_core}}
- ai_compass
- the called state (0-3). **group_name:** Tag name of the related group. {{tag>primitives ryzom_core}}
- bot_chat
- text guidelines reference document]] for the formatting requirements. {{tag>primitives ryzom_core}}
- buy
- </WRAP> <WRAP column 30%> Example \\ $i1$ \\ $qt1$ \\ $qual1$ </WRAP> {{tag>primitives ryzom_core}}
- cast
- \\ $sbrick<X>$ </WRAP> <WRAP column 30%> Example \\ $sbrick1$ </WRAP> {{tag>primitives ryzom_core}}
- craft
- $ </WRAP> <WRAP column 30%> Example \\ $i1$ \\ $qt1$ \\ $qual1$ </WRAP> {{tag>primitives ryzom_core}}
- custom_loot_set
- See also [[en:primitive:mission:custom_loot_table|custom_loot_table]]. {{tag>primitives ryzom_core}}
- custom_loot_table
- possibilities, see also [[en:primitive:mission:user_model|user_model]]. {{tag>primitives ryzom_core }}
- depositzone
- can display all the ones which are activated during night time, etc.). {{tag>primitives ryzom_core }}
- destroy_item
- ust be specified **item_quantity (int)**: 1 **item_quality (int)**: 1 {{tag>primitives ryzom_core }}
- do_mission
- roleplay_objective (Optional)**: Allow to add a description to the step. {{tag>primitives ryzom_core }}
- dyn_answer
- Also see the [[en:primitive:mission:step_dyn_chat|step_dyn_chat]] class. {{tag>primitives ryzom_core }}
- escort
- checked, the objective fails when a member of the escorted group dies. {{tag>primitives ryzom_core }}
- fail
- = Default variables ===== **phrase_fail (phrase)**: ''$mission_title$'' {{tag>primitives ryzom_core }}