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Résultats plein texte:
- Information regarding missions @en:primitive:mission
- creating missions. They can be found in the Ryzom Core code, in folder ''ryzomcore/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/class_doc... ive:mission:var_text|var_text]] * [[en:primitive:mission:visit|visit]] {{tag>primitives ryzom_core}}
- keywords @en:primitive:mission
- keyword). The keyword are defined in the ''/ryzomcore/code/ryzom/server/ai_service.cfg'' file. They ex... yword filtering is more restrictive but very faster than name filtering. {{tag>primitives ryzom_core }}
- Nomenclature guidelines reference document @en:primitive:mission
- is added in front of the phrase tag with an underscore in between. This part will thus only cover tag no... 10_02_ O_KI_BANDITS_1 R_10_02_ M_T2_FORGERON_1 R_10_02_ P_LDF_BRIEF_1 {{tag>primitives ryzom_core}}
- add_compass @en:primitive:mission
- me of the NPC to add. **place_to_add:** Tag name of the place to add. {{tag>primitives ryzom_core}}
- ai_compass @en:primitive:mission
- the called state (0-3). **group_name:** Tag name of the related group. {{tag>primitives ryzom_core}}
- bot_chat @en:primitive:mission
- text guidelines reference document]] for the formatting requirements. {{tag>primitives ryzom_core}}
- buy @en:primitive:mission
- </WRAP> <WRAP column 30%> Example \\ $i1$ \\ $qt1$ \\ $qual1$ </WRAP> {{tag>primitives ryzom_core}}
- cast @en:primitive:mission
- \\ $sbrick<X>$ </WRAP> <WRAP column 30%> Example \\ $sbrick1$ </WRAP> {{tag>primitives ryzom_core}}
- craft @en:primitive:mission
- $ </WRAP> <WRAP column 30%> Example \\ $i1$ \\ $qt1$ \\ $qual1$ </WRAP> {{tag>primitives ryzom_core}}
- custom_loot_set @en:primitive:mission
- See also [[en:primitive:mission:custom_loot_table|custom_loot_table]]. {{tag>primitives ryzom_core}}
- custom_loot_table @en:primitive:mission
- possibilities, see also [[en:primitive:mission:user_model|user_model]]. {{tag>primitives ryzom_core }}
- depositzone @en:primitive:mission
- can display all the ones which are activated during night time, etc.). {{tag>primitives ryzom_core }}
- destroy_item @en:primitive:mission
- ust be specified **item_quantity (int)**: 1 **item_quality (int)**: 1 {{tag>primitives ryzom_core }}
- do_mission @en:primitive:mission
- roleplay_objective (Optional)**: Allow to add a description to the step. {{tag>primitives ryzom_core }}
- dyn_answer @en:primitive:mission
- Also see the [[en:primitive:mission:step_dyn_chat|step_dyn_chat]] class. {{tag>primitives ryzom_core }}