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- To file tickets
- ur new datasheets to the language files]], as the client needs to be able to show the objects. For object
- Consumable items
- ur new datasheets to the language files]], so the client may be able to dislplay them. For objects, the fi
- _brick_client.dfn
- ====== _brick_client.dfn ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Documen
- Cosmetics
- ur new datasheets to the language files]], so the client may be able to display the objects. For objects,
- The craft tools
- that these objects names can be displayed in the client. For objects, it's the filetype ''item_words_XX
- sound.dfn @en:ds:sound
- systems, etc. No sound can be transmitted by the client without having it defined by the file type: XXX.s
- _item_basics.dfn
- s not the string named for the designation in the client and it's translations(which are based on the name... ter round todo 90%> There is a display bug in the client that causes the bonus/malus to be displayed but *
- Translate the game
- '' to adopt under the configuration. ==== Static client piece of data modification in wk.uxt ==== It's t... file wich help to display statics channels of the client (generally interfaces elements). Go on ''transla... translation_tools merge_words_diff </code> {{tag>traduction Ryzom_Core Serveur Client Tutoriel}}
- _item_3d.dfn
- allow them to be displayed correctly in the game client, either in the 3D area or just in the inventory/m... is hands(weapon, accessory) in the 3D zone of the client. ===== shape_female ===== //String of characters... r hands(weapon, accessory), in the 3D zone of the client. \\ This is the form used either: * For female
- Armor
- | new datasheets to the language files]], so the client may be able to display the objects. This is done
- The ticks
- of a second) that also harmonizes between all the clients in case of slowdown(server overload). ^ Time ^