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- Datasheet @en:tag:informatique:ryzom_core:datasheet
- s almost everything(ingame) to be created. <WRAP center round info 60%> The information on the different ... bly will be entirely redone. </WRAP> <WRAP blue center box round 60%> <WRAP centeralign> **[[en:ds:sitem|.sitem]]** </WRAP> Static .sitem objects are one of the... racter(both body and hands). </WRAP> <WRAP blue center box round 60%> <WRAP centeralign> **[[en:ds:creat
- Graphics @en:tag:graphisme
- <WRAP center>====== Graphics ====== {{ fr:analyse_pendo_0.jpg?direct&450 }}</WRAP> <WRAP center tip center align round 60%> **<fs x-large>Les sources</fs>** [[en:tag:informatique:ryzom_core:start|Gene
- Programmation @en:tag:informatique
- <WRAP center>====== Programmation ====== {{ :fr:shard-03.png?direct&450 |}}</WRAP> This is related to comp... , the Ryzom Core engine or something else. <WRAP center round box 60%> ===== The Ryzom Core game engine =... org|Ryzom Core]] to create our MMORPG. <WRAP tip center align round> **<fs x-large>The sources</fs>** [[
- Ryzom Core @en:tag:informatique:ryzom_core
- contributions". <WRAP right round box 47%> <WRAP center align> **Primitives**</WRAP> [[en:tag:informatiqu... cumentation<]] </WRAP> <WRAP round box 47%> <WRAP center align> **Data sheets**</WRAP> \\ The game data is... :start|>Directory of data sheets types<]] <WRAP center align> * [[en:datasheets2|Presentation of the s
- Game Design @en:tag:gamedesign
- rst approach: [[http://www.lesforges.org/]] <WRAP center round important 60%> Game design is always in pe