The World Editor must first of all be installed. The Missions and mission_doc tutorials are an indispensable complement.
Perhaps we could comment on different missions to understand a broader panel?
Download https://git.khaganat.net/khaganat/khanat-ressources: Our resource directory(that we will work from) is “newbieland”.
Before opening the world editor, we must know what our mission will contain, for instance:
So, first of all.. you have to write down(for simplicity) the mission and note the various elements that will be used.
Here is an example we can look at: Making bread.
Open World Editor. Go to Project then Add Landscape then choose newbieland.land from your khanat-resources/continents/newbieland/ folder.
Click on Project then Add Primitive and then choose all the primitives of your khanat-resources/primitives/newbieland/ folder.
Unfold the mission primitive missions_newbieland.primitives with a left click. Right click on the first mission tree (here, missions_newbieland) and select Add mission_tree.
The mission property window opens.
The more this property window is filled, the easier it gets
qabb20160603bsolo.urban_newbieland.primitivelootqabb20160603b_DESC$givervar@fullname$generic_travelqabb20160603b_TITLEMake file>Save As … and name your current job. The .worledit files are used to load the .land and primitives as an “set” at once.
Back up regularly, the tools are(sorry to say) unstable at this given time.