Table des matières

skill

Function used in mission creation.

Objective: The player has to train a specified skill to a given level.

Properties

name: Objective name, only used by the mission designer.

hide_obj (Boolean): Prevent the step to be displayed in the mission log.

overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.

roleplay_objective (Optional): Allow to add a description to the step.

skill_name/level: Brick code referring to the needed skill and level that needs to be reached. See item guidelines for the formatting requirements.

Default variables

For skill number X :

Variable name Normal expression Example
skill_type (brick) $s<X>$ $s1$
skill_level (int) $level<X>$ $level1$