Function used in mission creation.
Objective: The player has to give specific items to a given NPC.
name: Objective name, only used by the mission designer.
npc_name (Optional): Tag of the NPC that the player has to give items to.
hide_obj (Boolean): Prevent the step to be displayed in the mission log.
overload_objective: Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.
roleplay_objective (Optional): Allow to add a description to the step.
Item/quantity/quality: Array containing the description of the items that need to be sold. See item_guidelines for the formatting requirements.
npc_name (bot): $npc$
For item number X
Variable name | Formal expression | Example |
---|---|---|
Item_type (item) | $i<X>$ | $i1$ |
Item_quantity (int) | $qt<X>$ | $qt1$ |