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- Complex item declaration
- re_sheet_2> <creature_quantity_2>** </WRAP> </WRAP> <WRAP clear></WRAP> {{tag>primitives ryzom_core}}
- population
- type :** allowed spawn period (always/day/never/night). **weight :** ? {{tag>primitives ryzom_core}}
- bot_chat
- nly used by the mission designer. **npc_name:** Tag of the NPC that talks. **chat_type:** Select the... ext guidelines reference document]] for the formatting requirements. {{tag>primitives ryzom_core}}
- teleport_destination
- * : the guild in which the user is must have a craft rolemaster {{tag>primitives ryzom_core}}
- recv_money
- ssion). ===== Default variables ===== **amount (money):** ''$amount$'' {{tag>primitives ryzom_core}}
- linear_dyn_chat_retry
- o blank, no special character …) **npc_name :** Tag of the npc that does the chat. **hide_obj (Bool... en:primitive:mission:linear_dyn_chat_continue|linear_dyn_chat_continue]] {{tag>primitives ryzom_core}}
- var_npc
- the related primitive. **var_name :** Variable tag to be used in the script with this nomenclature '... $the_var_name.fullname$'' will be expanded as ''npcName$function_name$'' {{tag>primitives ryzom_core}}
- sell
- layer to sell to a given NPC by entering its name tag. ===== Properties ===== **name:** Objective n... the mission designer. **npc_name (Optional):** Tag of the NPC that the player has to sell to. **hi... nt) |$qt<X>$ |$qt1$ | |Item_quality (int) |$quality<X>$ |$qual1$ | {{tag>primitives ryzom_core}}
- ai_compass
- umber of the called state (0-3). **group_name:** Tag name of the related group. {{tag>primitives ryzom_core}}
- destroy_item
- e mission designer. **npc_name (Optional)**: NPC tag name. Used to write in the sys info who destroyed... st be specified **item_quantity (int)**: 1 **item_quality (int)**: 1 {{tag>primitives ryzom_core }}
- teleport_spawn_zone
- cords of the disc **Angle :** heading of entities after teleportation {{tag>primitives ryzom_core}}
- var_item
- f the item referred to. **var_name :** Variable tag to be used in the script with this nomenclature ''$<text_inserted_in_var_name_field>$''. {{tag>primitives ryzom_core}}
- teleport
- nly used by the mission designer. **npc_name:** Tag of the NPC that talks. **once (Boolean):** Dele... ate>''. ===== Default variables ===== **phrase menu (place):** ''$p$'' {{tag>primitives ryzom_core}}
- kill
- e formatting requirements. **group**: Group name tag. The player needs to kill the whole group. **hid... displayed in the mission log. **npc**: NPC name tag. The player needs to kill all listed NPCs. See [[... $r<X>$ | $r1$ | | Race quantity (int) | $q<X>$ | $q1$ | {{tag>primitives ryzom_core }}
- step
- should thus be named as a C++ object (no blank, no special character …) {{tag>primitives ryzom_core}}