Recherche
Voici les résultats de votre recherche.
Pages trouvées :
Résultats plein texte:
- Possible properties of consumables
- | |**TA_UNMOUNT**|tbd|tbd| |**TA_CONSUME**|tbd|tbd| |**NUM_VALUES**|tbd|tbd| {{tag>sitem consumable}}
- _item_equipment_info.dfn
- be considered as a % of additional expenditure for a given action = 10% more cost. ^ {{tag>dfn sitem}}
- _item_command_ticket.dfn
- run indefinitely? <WRAP center round todo 60%> Characteristic to be tested. </WRAP> {{tag>dfn sitem}}
- The skills codes
- ve| |SMTOESA|Advanced Magic Targeted Offensive Special Damage - Shockwave| {{tag>skill code datasheet}}
- color.typ
- tor, the choice is made by calling a standard palette. {{:En:colortyp.jpg? Nolink|}} {{tag>sitem typ}}
- item_damage_type.typ
- D| |**Piercing**|tbd|PIERCING| |**Slashing**|tbd|SLASHING| |**Blunt**|tbd|BLUNT| {{tag>item typ item}}
- To file tickets
- item_3d.dfn)]]. As usually, the [[en:ds:rcdsparentage | parentage]] will avoid repetitions. ===== Sample file ===== Here is an example of a full datasheet... ORM></code> As always, think of [[en:ds:rcdsparentage | parentage]] to decline series by reducing the seizures. ===== Adding to language files ===== Do no
- Consumable items
- (_item_3d.dfn)]]. As usual, the [[en:ds:rcdsparentage | parentage]] will save repetitions. ===== Sample file ===== Here's an example of a "complete datash... will </WRAP> As usual, remember [[en:ds:rcdsparentage | Parentage]] to be able to decline the series by reducing the seizures. ===== Adding to language fi
- The objects(.sitem)
- ed** * **medium seed** * **very big seed** * **training tool** * **undefined** {{tag>sitem}}
- Cosmetics
- 3d (_item_3d.dfn)]]. Again, the [[en:ds:rcdsparentage | parentage]] will save repetitions. ===== Fichiers exemples ===== ==== Tattoo ==== <code=xml tatoo01... ORM> </code> As usual, think of [[en:ds:rcdsparentage | parentage]] to decline series by reducing the seizures. ===== Adding to language files ===== Do no
- The shops
- e, a simple distributor), so an npc_bot in the [[:tag:computers:ryzom_core:datasheet:Primitives:start|p... gic_action * **ZORAI_FIGHT_ACTION**: Common :Zorai: fight_action {{tag>primitives world_editor PNJ}}
- _skills.typ
- aleur=""SMOEA" * **SMOEAE** : Valeur=""SMOEAE" * **SMOEAEM** : Valeur=""SMOEAEM" {{tag>skill typ}}
- Type of MP according to artisanal use
- X** | - | - | - | - | - | - | - | - | - | - | - | {{tag>mp raw_material craft}}
- Inheritance in datasheets
- or more parents, etc. \\ Attention to inheritances in cascade(as in CSS). </WRAP> {{tag>datasheet }}
- The craft tools
- tem_3d.dfn)]]. As always, having [[en:ds:rcdsparentage|parentage]] in mind will save repetitions. <WRAP center round todo 60%> It should be checked to see ... RM> </code> As always, think of [[en:ds:rcdsparentage|parentage]] to decline the series by reducing the seizures. ===== Adding to language files ===== Do