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- character_characteristics.typ
- **AgilityModifier**|tbd|AgilityModifier| |**CurrentAgility**|tbd|CurrentAgility| |**BaseAgilityRegenerate**|tbd|BaseAgilityRegenerate| |**AgilityRegenerateM... odifier**|tbd|AgilityRegenerateModifier| |**CurrentAgilityRegenerate**|tbd|CurrentAgilityRegenerate| |**BaseAgilityRegenerateRate**|tbd|BaseAgilityRegenerat
- To file tickets
- item_3d.dfn)]]. As usually, the [[en:ds:rcdsparentage | parentage]] will avoid repetitions. ===== Sample file ===== Here is an example of a full datasheet... ORM></code> As always, think of [[en:ds:rcdsparentage | parentage]] to decline series by reducing the seizures. ===== Adding to language files ===== Do no
- Consumable items
- (_item_3d.dfn)]]. As usual, the [[en:ds:rcdsparentage | parentage]] will save repetitions. ===== Sample file ===== Here's an example of a "complete datash... will </WRAP> As usual, remember [[en:ds:rcdsparentage | Parentage]] to be able to decline the series by reducing the seizures. ===== Adding to language fi
- Cosmetics
- 3d (_item_3d.dfn)]]. Again, the [[en:ds:rcdsparentage | parentage]] will save repetitions. ===== Fichiers exemples ===== ==== Tattoo ==== <code=xml tatoo01... ORM> </code> As usual, think of [[en:ds:rcdsparentage | parentage]] to decline series by reducing the seizures. ===== Adding to language files ===== Do no
- The craft tools
- tem_3d.dfn)]]. As always, having [[en:ds:rcdsparentage|parentage]] in mind will save repetitions. <WRAP center round todo 60%> It should be checked to see ... RM> </code> As always, think of [[en:ds:rcdsparentage|parentage]] to decline the series by reducing the seizures. ===== Adding to language files ===== Do
- Armor
- d(_item_3d.dfn)]]. Again... the [[en:ds:rcdsparentage | parentage]] will save you from repetitions. ===== Fichier exemple ===== <WRAP center round todo 6... rn all armor that will be designated under the same name. </WRAP> {{tag>datasheet armor clothes item}}
- The shops
- e, a simple distributor), so an npc_bot in the [[:tag:computers:ryzom_core:datasheet:Primitives:start|p... gic_action * **ZORAI_FIGHT_ACTION**: Common :Zorai: fight_action {{tag>primitives world_editor PNJ}}
- item_damage_type.typ
- D| |**Piercing**|tbd|PIERCING| |**Slashing**|tbd|SLASHING| |**Blunt**|tbd|BLUNT| {{tag>item typ item}}
- item_type.typ
- ELMET| |ToolMaker|tbd|ToolMaker| |Job element|tbd|JOB_ELEMENT| |Generic|tbd|GENERIC| {{tag>item typ}}
- item_slot_type.typ
- ed**|tbd|BIG_SEED| |**Middle seed**|tbd|MIDDLE_SEED| |**Small seed**|tbd|SMALL_SEED| {{tag>sitem typ}}
- item_origine.typ
- **|tbd|Tribe| |**karavan**|tbd|Karavan| |**refugee**|tbd|Refugee| |**kami**|tbd|Kami| {{tag>item typ}}
- item_map.typ
- Quality** (value=0) * **Medium Quality** (value=1) * **High Quality** (value=2) {{tag>sitem typ}}
- item_family.typ
- OLL_R2| |**command ticket**|tbd| COMMAND_TICKET| |**generic item**|tbd| GENERIC_ITEM| {{tag>item typ}}
- The .creature
- eet is a bit more complex: [[en:creation of herbivore fauna]] <-- Yet to be defined!! {{tag>creature}}
- item_crafting_tool.typ
- eWeaponTool| |**MeleeWeaponTool**|tbd|MeleeWeaponTool| |**ToolMaker**|tbd|ToolMaker| {{tag>sitem typ}}