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- Script organization reference document
- ====== Script organization reference document ====== Rules and information used in [[en:primitive:mission:start|mission creation]]. ===== Mission script elements ===== The mission script is based on a linear execution of steps containing actions and objectives. **Variables** are used when a script will use several occurrences of the same element.
- step_dyn_chat
- ween the NPC and the player. From this point, the script continues on branches based on the different answ... d to the player. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document. ===== Properties ===== **name :** Name of the step
- step
- :mission:start|mission creation]]. Basic mission script element. Contains a pre-action and post-action folders to execute scripted actions, organized around a single objective. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document
- step_ooo
- ed in any order. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document. ===== Properties ===== **name:** Name of the step,... objective (Optional):** Allow to set a specific description of the mission to be displayed in the mission
- step_if
- d on the parameters entered. From this point, the script continues on branches based on the result of the test. The script then continues on the yes branch if the result is... it is negative. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document
- step_any
- of them is done. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document. ===== Properties ===== **name :** Name of the step... verload_objective :** Allow to set a specific a description of the mission to be displayed in the mission
- user_model
- a new George Sheet. Basically, a user_model is a script in which you describe the properties of the npc a... the model id in the equip params of the npc. **script :** Script describing what attributes will be redefined by the model. The syntax is: "Category.attribute value". This script handles C-style comments. The categories and attr
- sell
- jective (Optional):** Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... roleplay_objective (Optional):** Allow to add a description to the step. **Item/quantity/quality:** Array containing the description of the items that need to be sold. See [[en:pr
- buy
- jective (Optional):** Allow to set a specific a description of the mission. See the [[en:primitive:mission... roleplay_objective (Optional):** Allow to add a description to the step. **Item/quantity/quality:** Array containing the description of the items that need to be sold. See the [[e
- loot
- jective (Optional)**: Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... roleplay_objective (Optional)**: Allow to add a description to the step. **Item/quantity/quality**: Array containing the description of the items that need to be looted. See [[en:
- linear_dyn_chat_retry
- r. If the linear_dyn_chat_retry is timed out, the script executes a jump_to the previous talk_to instructi... verload_objective :** Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... roleplay_objective (Optional):** Allow to add a description to the step. **phrase :** NPC speech that le
- give_item
- overload_objective**: Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... roleplay_objective (Optional)**: Allow to add a description to the step. **Item/quantity/quality**: Array containing the description of the items that need to be sold. See [[en:pr
- step_failure
- to remain empty. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document. ===== Properties ===== **name :** Name of the step
- forage
- jective (Optional)**: Allow to set a specific a description of the mission. See [[en:primitive:mission:tex... roleplay_objective (Optional)**: Allow to add a description to the step. **Item/quantity/quality**: Array containing the description of the MPs that need to be foraged. See [[en:p
- custom_loot_set
- n as a int value of a percentage (75 for 75%). **script** : each line of the script corresponds to one item contained by the custom loot set. The syntax is "site... ntity itemQuality". Ex: ixpca01.sitem 50 42. This script handles C-style comments. See also [[en:primitiv