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- Complex item declaration @en:primitive:mission
- set the parameters in the order indicated by the name of the parameter, separated by a blank. <WRAP bo
- population @en:primitive:mission
- t|mission creation]]. ===== Properties ===== **name :** ? **spawn_type :** allowed spawn period (al
- bot_chat @en:primitive:mission
- non-interactive talk. ===== Properties ===== **name:** Action name, only used by the mission designer. **npc_name:** Tag of the NPC that talks. **chat_type:** Select t
- teleport_destination @en:primitive:mission
- player and by guild” ===== Properties ===== **name :** name of the destination. 2 destination CANNOT SHARE THE SAME NAME. **type :** * **Uninstanciated** : this is... GuildAnnex** : annex room of a guild **bots :** name of the bots to spawn in a newly created instance
- recv_money @en:primitive:mission
- t|mission creation]]. ===== Properties ===== **name:** Action name, only used by the mission designer. **amount:** Amount of money to add to the player’s
- linear_dyn_chat_retry @en:primitive:mission
- linear_dyn_chat_retry. ===== Properties ===== **name :** Name of the step, can be used as Jump_to destination and should thus be named as a C++ object (no blank, no special character …) **npc_name :** Tag of the npc that does the chat. **hide_o
- var_npc @en:primitive:mission
- t|mission creation]]. ===== Properties ===== **name :** Variable name only used by the mission designer. **npc_function :** (optional) Actual function (i... the npc entity in the related primitive. **npc_name :** Actual name of the npc entity in the related primitive. **var_name :** Variable tag to be used in
- sell @en:primitive:mission
- the player to sell to a given NPC by entering its name tag. ===== Properties ===== **name:** Objective name, only used by the mission designer. **npc_name (Optional):** Tag of the NPC that the player has to se
- ai_compass @en:primitive:mission
- t and state machines. ===== Properties ===== **name:** Action name, only used by the mission designer. **event_number:** Number of the called state (0-3). **group_name:** Tag name of the related group. {{tag>primitives ryzom_core}}
- destroy_item @en:primitive:mission
- ory (bag or mektoubs). ===== Properties ===== **name**: Action name, only used by the mission designer. **npc_name (Optional)**: NPC tag name. Used to write in the sys info who destroyed the items. **Item/quantity/qu
- teleport_spawn_zone @en:primitive:mission
- int within the zone. ===== Properties ===== **name :** name of the zone. 2 ZONES CANNOT SHARE THE SAME NAME. **radius :** radius of the delimiting circle in met
- var_item @en:primitive:mission
- t|mission creation]]. ===== Properties ===== **name :** Variable name only used by the mission designer. **item_sheet :** Sheet code of the item referred to. **var_name :** Variable tag to be used in the script with this nomenclature ''$<text_inserted_in_var_name_field>$''. {{tag>primitives ryzom_core}}
- teleport @en:primitive:mission
- en the mission ends. ===== Properties ===== **name:** Action name, only used by the mission designer. **npc_name:** Tag of the NPC that talks. **once (Boolean):** De
- kill @en:primitive:mission
- veral kill objectives. ===== Properties ===== **name**: Objective name, only used by the mission designer. **faction/quantity**: Faction code name and number of kills needed. See [[en:primitive:mi... or the formatting requirements. **group**: Group name tag. The player needs to kill the whole group. *
- step @en:primitive:mission
- ] reference document. ===== Properties ===== **name :** Name of the step, can be used as Jump_to destination and should thus be named as a C++ object (no b