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en:syntaxexmlpatchserver [2016/11/22 23:33] – [Patch directory] Domperssen:syntaxexmlpatchserver [2021/12/03 19:19] (current) – external edit 127.0.0.1
Line 12: Line 12:
                         <_Name type="STRING" value="khanat_lirria"/>                         <_Name type="STRING" value="khanat_lirria"/>
                         <_IsOptional type="SINT32" value="0"/>                         <_IsOptional type="SINT32" value="0"/>
 +                        <_UnpackTo type="STRING" value="./unpack/"/>
                         <_IsIncremental type="SINT32" value="1"/>                         <_IsIncremental type="SINT32" value="1"/>
                         <_Files type="STRING" value="aaa_lirria.bnp"/>                         <_Files type="STRING" value="aaa_lirria.bnp"/>
                         <_Files type="STRING" value="fonts.bnp"/>                         <_Files type="STRING" value="fonts.bnp"/>
-                        <_Files type="STRING" value="kh_characters_maps_body.bnp"/> 
                         <_Files type="STRING" value="kh_characters_maps_clothes.bnp"/>                         <_Files type="STRING" value="kh_characters_maps_clothes.bnp"/>
                         <_Files type="STRING" value="kh_characters_shapes.bnp"/>                         <_Files type="STRING" value="kh_characters_shapes.bnp"/>
-                        <_Files type="STRING" value="kh_characters_skeletons.bnp"/> 
                         <_Files type="STRING" value="kh_construction.bnp"/>                         <_Files type="STRING" value="kh_construction.bnp"/>
                         <_Files type="STRING" value="kh_environnement_bank.bnp"/>                         <_Files type="STRING" value="kh_environnement_bank.bnp"/>
Line 25: Line 24:
                         <_Files type="STRING" value="kh_fauna_maps.bnp"/>                         <_Files type="STRING" value="kh_fauna_maps.bnp"/>
                         <_Files type="STRING" value="kh_fauna_shape.bnp"/>                         <_Files type="STRING" value="kh_fauna_shape.bnp"/>
-                        <_Files type="STRING" value="kh_fauna_skeletons.bnp"/> 
                         <_Files type="STRING" value="kh_font.bnp"/>                         <_Files type="STRING" value="kh_font.bnp"/>
                         <_Files type="STRING" value="kh_handled_item.bnp"/>                         <_Files type="STRING" value="kh_handled_item.bnp"/>
                         <_Files type="STRING" value="kh_interfaces.bnp"/>                         <_Files type="STRING" value="kh_interfaces.bnp"/>
                         <_Files type="STRING" value="kh_outgame.bnp"/>                         <_Files type="STRING" value="kh_outgame.bnp"/>
-                        <_Files type="STRING" value="kh_server.bnp"/> 
                         <_Files type="STRING" value="kh_sfx.bnp"/>                         <_Files type="STRING" value="kh_sfx.bnp"/>
                         <_Files type="STRING" value="kh_sky.bnp"/>                         <_Files type="STRING" value="kh_sky.bnp"/>
                         <_Files type="STRING" value="kh_sound.bnp"/>                         <_Files type="STRING" value="kh_sound.bnp"/>
 +                        <_Files type="STRING" value="kh_server.bnp"/>
                         <_Files type="STRING" value="kh_translate_de.bnp"/>                         <_Files type="STRING" value="kh_translate_de.bnp"/>
                         <_Files type="STRING" value="kh_translate_en.bnp"/>                         <_Files type="STRING" value="kh_translate_en.bnp"/>
Line 69: Line 67:
                         <_Files type="STRING" value="ryz_indoors_shapes.bnp"/>                         <_Files type="STRING" value="ryz_indoors_shapes.bnp"/>
                         <_Files type="STRING" value="ryz_interfaces.bnp"/>                         <_Files type="STRING" value="ryz_interfaces.bnp"/>
-                        <_Files type="STRING" value="ryz_packedsheets.bnp"/> 
                         <_Files type="STRING" value="ryz_ring.bnp"/>                         <_Files type="STRING" value="ryz_ring.bnp"/>
                         <_Files type="STRING" value="ryz_sfx.bnp"/>                         <_Files type="STRING" value="ryz_sfx.bnp"/>
Line 143: Line 140:
 ''<_BnpDirectory type="STRING" value="patch_game/bnp/"/>'' ''<_BnpDirectory type="STRING" value="patch_game/bnp/"/>''
  
-This is the directory path to which the system stores the .bnp files used to generate the patches. As above, One's again, it is from patch(root) you should set the path(ie: patch_game/..).+This is the directory path to which the system stores the .bnp files used to generate the patches. As above, One's again, it is from patch(root) you should set the path(ie: ''patch_game/''..).
  
 ===== Directory references ===== ===== Directory references =====
 ''<_RefDirectory type="STRING" value="patch_game/ref/"/>'' ''<_RefDirectory type="STRING" value="patch_game/ref/"/>''
  
-The path to the directory where the system stores the diff files used to generate the patches. As above, One¨s again, it is from patch(root) you should set the path(ie: patch_game/..).+The path to the directory where the system stores the diff files used to generate the patches. As above, One'again, it is from patch(root) you should set the path(ie: ''patch_game/''..).
  
 ===== Next version file ===== ===== Next version file =====
 ''<_NextVersionFile type="STRING" value="patch_game/Lirria.version"/>'' ''<_NextVersionFile type="STRING" value="patch_game/Lirria.version"/>''
  
-The name of the file that contains the number of the next patch version, which it automatically increments. Again, it is from patch(root) you should set the path(ie: patch_game/..).+The name of the file that contains the number of the next patch version, which it automatically increments. Again, it is from patch(root) you should set the path(ie: ''patch_game/''..).
  
 ===== Client index file ===== ===== Client index file =====
Line 159: Line 156:
 ''<_ClientIndexFileName type="STRING" value="ryzom"/>'' ''<_ClientIndexFileName type="STRING" value="ryzom"/>''
  
-This is the file(of type ''.idx'') that will be generated by the system and also used by clients to track the versions of it's file's. If we say(as this value: "ryzom"), the file will be in the form of: "ryzom_00000.idx".+This is the file(of type ''.idx'') that will be generated by the system and also used by clients to track the versions of it's file's. If we say(as this value: "ryzom"), the file will be in the form of: "ryzom_00001.idx".
  
 {{tag> server MMORPG tutorial shard}} {{tag> server MMORPG tutorial shard}}
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en/syntaxexmlpatchserver.1479854030.txt.gz · Last modified: 2021/12/03 19:18 (external edit)

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