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en:syntaxexmlpatchserver [2016/11/22 23:24] – [Unpacking] Domperssen:syntaxexmlpatchserver [2021/12/03 19:19] (current) – external edit 127.0.0.1
Line 12: Line 12:
                         <_Name type="STRING" value="khanat_lirria"/>                         <_Name type="STRING" value="khanat_lirria"/>
                         <_IsOptional type="SINT32" value="0"/>                         <_IsOptional type="SINT32" value="0"/>
 +                        <_UnpackTo type="STRING" value="./unpack/"/>
                         <_IsIncremental type="SINT32" value="1"/>                         <_IsIncremental type="SINT32" value="1"/>
                         <_Files type="STRING" value="aaa_lirria.bnp"/>                         <_Files type="STRING" value="aaa_lirria.bnp"/>
                         <_Files type="STRING" value="fonts.bnp"/>                         <_Files type="STRING" value="fonts.bnp"/>
-                        <_Files type="STRING" value="kh_characters_maps_body.bnp"/> 
                         <_Files type="STRING" value="kh_characters_maps_clothes.bnp"/>                         <_Files type="STRING" value="kh_characters_maps_clothes.bnp"/>
                         <_Files type="STRING" value="kh_characters_shapes.bnp"/>                         <_Files type="STRING" value="kh_characters_shapes.bnp"/>
-                        <_Files type="STRING" value="kh_characters_skeletons.bnp"/> 
                         <_Files type="STRING" value="kh_construction.bnp"/>                         <_Files type="STRING" value="kh_construction.bnp"/>
                         <_Files type="STRING" value="kh_environnement_bank.bnp"/>                         <_Files type="STRING" value="kh_environnement_bank.bnp"/>
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                         <_Files type="STRING" value="kh_fauna_maps.bnp"/>                         <_Files type="STRING" value="kh_fauna_maps.bnp"/>
                         <_Files type="STRING" value="kh_fauna_shape.bnp"/>                         <_Files type="STRING" value="kh_fauna_shape.bnp"/>
-                        <_Files type="STRING" value="kh_fauna_skeletons.bnp"/> 
                         <_Files type="STRING" value="kh_font.bnp"/>                         <_Files type="STRING" value="kh_font.bnp"/>
                         <_Files type="STRING" value="kh_handled_item.bnp"/>                         <_Files type="STRING" value="kh_handled_item.bnp"/>
                         <_Files type="STRING" value="kh_interfaces.bnp"/>                         <_Files type="STRING" value="kh_interfaces.bnp"/>
                         <_Files type="STRING" value="kh_outgame.bnp"/>                         <_Files type="STRING" value="kh_outgame.bnp"/>
-                        <_Files type="STRING" value="kh_server.bnp"/> 
                         <_Files type="STRING" value="kh_sfx.bnp"/>                         <_Files type="STRING" value="kh_sfx.bnp"/>
                         <_Files type="STRING" value="kh_sky.bnp"/>                         <_Files type="STRING" value="kh_sky.bnp"/>
                         <_Files type="STRING" value="kh_sound.bnp"/>                         <_Files type="STRING" value="kh_sound.bnp"/>
 +                        <_Files type="STRING" value="kh_server.bnp"/>
                         <_Files type="STRING" value="kh_translate_de.bnp"/>                         <_Files type="STRING" value="kh_translate_de.bnp"/>
                         <_Files type="STRING" value="kh_translate_en.bnp"/>                         <_Files type="STRING" value="kh_translate_en.bnp"/>
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                         <_Files type="STRING" value="ryz_indoors_shapes.bnp"/>                         <_Files type="STRING" value="ryz_indoors_shapes.bnp"/>
                         <_Files type="STRING" value="ryz_interfaces.bnp"/>                         <_Files type="STRING" value="ryz_interfaces.bnp"/>
-                        <_Files type="STRING" value="ryz_packedsheets.bnp"/> 
                         <_Files type="STRING" value="ryz_ring.bnp"/>                         <_Files type="STRING" value="ryz_ring.bnp"/>
                         <_Files type="STRING" value="ryz_sfx.bnp"/>                         <_Files type="STRING" value="ryz_sfx.bnp"/>
Line 91: Line 88:
  
 ==== Name ==== ==== Name ====
-''<_Name type="STRING" value="**"/>''+''<_Name type="STRING" value=" "/>''
  
 The section ("value=") contains the name given to the section for organization purpose. The section ("value=") contains the name given to the section for organization purpose.
Line 99: Line 96:
 ''<_IsOptional type="SINT32" value="0"/>'' ''<_IsOptional type="SINT32" value="0"/>''
  
-We set ("value=") to "1", so the user can decide NOT to apply the patch on this section, else "0" if we don't want to give the user a choice.+We set ("value=") to "1", so the user can decide **NOT** to apply the patch on this section, else "0" if we don't want to give the user a choice.
 This is a mandatory indication. This is a mandatory indication.
  
Line 117: Line 114:
 ''<_IsIncremental type="SINT32" value="1"/>'' ''<_IsIncremental type="SINT32" value="1"/>''
  
-We will set the value to "0" if we DO NOT want the file to be incremented BUT transferred only in its own entity. It is set to the value "1" if not.+We will set the value to "0" if we **DO NOT** want the file to be incremented **BUT** transferred only in its own entity. It is set to the value "1" if not.
 This is a mandatory indication. This is a mandatory indication.
  
Line 123: Line 120:
 ''<_UnpackTo type="STRING" value="./user/"/>'' ''<_UnpackTo type="STRING" value="./user/"/>''
  
-Lets you specify a directory in which to decompress the bnp file/files. The address is "./" to indicate the directory where the executable is located, and it MUST end with a "/". If we omit this indication, the .bnp files will just be transferred into the "data"(client) subdirectory, without being decompressed.+Lets you specify a directory in which to decompress the bnp file/files. The address is "./" to indicate the directory where the executable is located, and it **MUST** end with a "/". If we omit this indication, the .bnp files will just be transferred into the "data"(client) subdirectory, without being decompressed.
  
 ==== File ==== ==== File ====
 ''<_Files type="STRING" value="leveldesign.bnp"/>'' ''<_Files type="STRING" value="leveldesign.bnp"/>''
  
-This indicates the name of the bnp file to be processed. There can be several specified, each in a new line of type <_Files type = "STRING" value = "xxx.bnp"/>+This indicates the name of the bnp file to be processed. There can be several specified, each in a new line of type:   <_Files type = "STRING" value = "xxx.bnp"/>
  
 ===== Indexing file ===== ===== Indexing file =====
Line 138: Line 135:
 ''<_PatchDirectory type="STRING" value="patch_game/patch/"/>'' ''<_PatchDirectory type="STRING" value="patch_game/patch/"/>''
  
-The is the directory path in which the system will generate it's patches. It is important that it's indicated from the root(patch_game/..) directory(as goes for above ryzom.xml), WITH ''patch_game'' first, which contains THIS xml file.+This is the directory pathin which the system will generate it's patches. It is important that it's indicated from the root(patch_game/..) directory(as goes for above ryzom.xml), **WITH** ''patch_game'' first, which contains **THIS xml file**.
  
 ===== Directory bnp ===== ===== Directory bnp =====
 ''<_BnpDirectory type="STRING" value="patch_game/bnp/"/>'' ''<_BnpDirectory type="STRING" value="patch_game/bnp/"/>''
  
-This is the directory path to which the system stores the .bnp files used to generate the patches. As above, One's again, it is from patch(root) you should set the path(ie: patch_game/..).+This is the directory path to which the system stores the .bnp files used to generate the patches. As above, One's again, it is from patch(root) you should set the path(ie: ''patch_game/''..).
  
 ===== Directory references ===== ===== Directory references =====
 ''<_RefDirectory type="STRING" value="patch_game/ref/"/>'' ''<_RefDirectory type="STRING" value="patch_game/ref/"/>''
  
-The path to the directory where the system stores the diff files used to generate the patches. As above, One¨s again, it is from patch(root) you should set the path(ie: patch_game/..).+The path to the directory where the system stores the diff files used to generate the patches. As above, One'again, it is from patch(root) you should set the path(ie: ''patch_game/''..).
  
 ===== Next version file ===== ===== Next version file =====
 ''<_NextVersionFile type="STRING" value="patch_game/Lirria.version"/>'' ''<_NextVersionFile type="STRING" value="patch_game/Lirria.version"/>''
  
-The name of the file that contains the number of the next patch version, which it automatically increments. Again, it is from patch(root) you should set the path(ie: patch_game/..).+The name of the file that contains the number of the next patch version, which it automatically increments. Again, it is from patch(root) you should set the path(ie: ''patch_game/''..).
  
 ===== Client index file ===== ===== Client index file =====
Line 159: Line 156:
 ''<_ClientIndexFileName type="STRING" value="ryzom"/>'' ''<_ClientIndexFileName type="STRING" value="ryzom"/>''
  
-This is the file(of type ''.idx'') that will be generated by the system and also used by clients to track the versions of it's file's. If we say(as this value: "ryzom"), the file will be in the form of: "ryzom_00000.idx".+This is the file(of type ''.idx'') that will be generated by the system and also used by clients to track the versions of it's file's. If we say(as this value: "ryzom"), the file will be in the form of: "ryzom_00001.idx".
  
 {{tag> server MMORPG tutorial shard}} {{tag> server MMORPG tutorial shard}}
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en/syntaxexmlpatchserver.1479853498.txt.gz · Last modified: 2021/12/03 19:18 (external edit)

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